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run()
are met, the method will be called after
drawTimeLimit seconds.
Message
to the server using PictionaryClient.ServerConnection.send(Message)
.
PictionaryClient.ServerConnection.outgoingMessages
.
PictionaryServer.ClientConnection.outgoingMessages
.
PictionaryClientGUI.inputArea
.
PictionaryServer.ClientConnection.SendThread
instance.
PictionaryServer.ServerThread
instance used for accepting and creating new client connections.
Message.messageType
should contain data or not.
MessageData
of a Message
sent to a player when it is the player's time to draw.PictionaryGame.nextAction()
etc.
MessageData
of certain Message
s.
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