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World of Rigid Bodies (WoRB)
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Definitions for the Geometry and its derived classes (Sphere, Cuboid etc) which implement collision detection ('space awereness') algorithms. More...
#include "Constants.h"

Go to the source code of this file.
Data Structures | |
| class | WoRB::Geometry |
| Represents a geometry used to detect collisions against. More... | |
| class | WoRB::HalfSpace |
| Represents a half-space defined by a plane where the normal of the plane points out of the half-space. More... | |
| class | WoRB::TruePlane |
| Represents a true plane. More... | |
| class | WoRB::Sphere |
| Encapsulates a sphere. More... | |
| class | WoRB::Cuboid |
| Encapsulates a cuboid (rectangular parallelepiped). More... | |
Namespaces | |
| namespace | WoRB |
Functions | |
| void | WoRB::Printf (const char *format,...) |
| User defined ANSI C printf-style output routine. | |
Definitions for the Geometry and its derived classes (Sphere, Cuboid etc) which implement collision detection ('space awereness') algorithms.
Definition in file Geometry.h.