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World of Rigid Bodies (WoRB)
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Implementation of the collision detection system. More...

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Defines | |
| #define | Quit_If_No_Overlaps(axis, indexA, indexB) |
Implementation of the collision detection system.
Definition in file CollisionDetection.cpp.
| #define Quit_If_No_Overlaps | ( | axis, | |
| indexA, | |||
| indexB | |||
| ) |
if ( ! CheckOverlapOnAxis( B, (axis), displacement, penetration, \
(indexA), (indexB), axisIndex_A, axisIndex_B ) ) { \
return 0; \
}
Referenced by WoRB::Cuboid::Check().