Jimmy Edberg - Resume

Contact:

Jimmy Edberg

Oathmountain@hotmail.com

Log:

pdf

Resume

Technical Skills


Languages: C++, C#, Java, JavaScript

Engines: Unity Engine, Unreal Engine 4

Content: Maya, Photoshop

Others: SVN, html/css, Audacity

Programming Logic: In Unity with C#: AI behaviour, player input, collision detection with both triggerboxes and raycasts, spawning, UI, menus, various levelmechanics etc.

Previous Projects


School Projects:

DimensionalRift (PC VR)

Roles: Game Designer, Lead Programmer.
Helpt out, coordinated and worked a bit on everything(controllers, menus, enemy spawning + patterns, combatinteraction), and also did UI and datahandeling(score, save/load).

Tools and Languages: C# in Unity Engine.

GameCore: A VirtualReality arcade game where you defend a spacestation with a hightech shield and sword from incomming projectiles.

Project: It was a 6 person project for 3 parttime months (3 programmers and 2 artists besides me).


SuperSpy2D (PC 2D)

Roles: Project Lead, Game Designer, Programmer, Artist/Animator.
Art: Made about 70% of art-assets including characters, animation for characters(first spritesheet, but later with skeleton).
Code: Programmed about 80% of the AI, implemented animations, about 50% of levelmechanics, startmenu with profile-making/loading and highscore, and datahandeling.
Project: Did almost all the planning, structuring and coordination of the project. As a group we performed 3 gametest sessions with evaluations and re-designs.

Tools and Languages: C#, leveldesign, animation in Unity Engine. Graphics in Photoshop.

GameCore: A simplistic 2D sideview stealth game where you have to find your way through a house patrolled by guards.

Project: It was a 3 person project for 6 months parttime, but I did atleast 50% of the work (2 programmers besides me).


Pacman 3D Remake (PC 3D)

Roles: Programmer, Game Designer.
Made the AI based of the original game's pattern as well as a navigation grid.

Tools and Languages: Made with blueprints in UnrealEngine.

GameCore: A 3D pacman remake, set in a spacestation where you have to collect energyspheres to power up the station while also avoiding aliens.

Project: It was a 6 people project for about 3 monts parttime (4 artists and 1 allrounder besides me).

Education


Stockholm University:
Bacherlor in Computer Science - Game development: Design

180hp whereof:
Programming (22.5hp):

  • Java 15hp
  • C++ 7.5hp
  • C#
  • JavaScript

Project (37.5hp):

  • ProjectWork 15hp
  • ProjectPlanning 7.5hp
  • PrototypeDevelopment 7.5hp
  • GameAnalys 7.5hp

Design (15hp):

  • UML 7.5hp
  • Human-Computer Interaction 7.5hp

Content (37.5hp):

  • Level Design 7.5hp
  • Sound 3.75hp
  • Graphic (26.25hp):
    • 3D 15hp
    • Animation 7.5hp
    • 2D 3.75hp

Others:

  • ScientificWriting 30hp
  • ComputerSystems 7.5hp
  • Databases 7.5hp
  • WebpageCreation 7.5hp

KTH:

Java programming, Math, Communication.

Other:

Electritian permit.
Gymnasial Machine Engineering:
Math A-E, Physics A+B, CAD-Drawing 2D/3D, CNC-Machine Programming.

Timeline

Stockholm University: HT-2014 - VT-2017
Studied Game Design

Worked as Electritian: Late fall 2010 - summer 2014
Also studied on distance during 2013 to get electritian permit.

KTH: Early part of HT-2010
Moved to Stockholm from Uppsala and began studying Civil Engineering: Vehicles.
Quit because of no funds from CSN from lacking points from last time.

KTH: HT-2009
Began studying to Civil Engineer in Computer Technique.
Took a break due to personal life.

Fyrisskolan: Gymnasium HT-2006 - VT-2009
Studied Machine Engineering