Jimmy Edberg
Oathmountain@hotmail.com
Log:
Languages: C++, C#, Java, JavaScript
Engines: Unity Engine, Unreal Engine 4
Content: Maya, Photoshop
Others: SVN, html/css, Audacity
Programming Logic: In Unity with C#: AI behaviour, player input,
collision detection with both triggerboxes and raycasts, spawning, UI,
menus, various levelmechanics etc.
School Projects:
DimensionalRift (PC VR)
Roles: Game Designer, Lead Programmer.
Helpt out, coordinated and worked a bit on everything(controllers, menus, enemy spawning + patterns, combatinteraction), and also did UI and datahandeling(score, save/load).
Tools and Languages: C# in Unity Engine.
GameCore: A VirtualReality arcade game where you defend a spacestation with a hightech shield and sword from incomming projectiles.
Project: It was a 6 person project for 3 parttime months (3 programmers and 2 artists besides me).
SuperSpy2D (PC 2D)
Roles: Project Lead, Game Designer, Programmer, Artist/Animator.
Art: Made about 70% of art-assets including characters, animation for characters(first spritesheet, but later with skeleton).
Code: Programmed about 80% of the AI, implemented animations, about 50% of levelmechanics, startmenu with profile-making/loading and highscore, and datahandeling.
Project: Did almost all the planning, structuring and coordination of the project. As a group we performed 3 gametest sessions with evaluations and re-designs.
Tools and Languages: C#, leveldesign, animation in Unity Engine. Graphics in Photoshop.
GameCore: A simplistic 2D sideview stealth game where you have to find your way through a house patrolled by guards.
Project: It was a 3 person project for 6 months parttime, but I did atleast 50% of the work (2 programmers besides me).
Pacman 3D Remake (PC 3D)
Roles: Programmer, Game Designer.
Made the AI based of the original game's pattern as well as a navigation grid.
Tools and Languages: Made with blueprints in UnrealEngine.
GameCore: A 3D pacman remake, set in a spacestation where you have to collect energyspheres to power up the station while also avoiding aliens.
Project: It was a 6 people project for about 3 monts parttime (4 artists and 1 allrounder besides me).
Stockholm University:
Bacherlor in Computer Science - Game development: Design
180hp whereof:
Programming (22.5hp):
Project (37.5hp):
Design (15hp):
Content (37.5hp):
Others:
KTH:
Java programming, Math, Communication.
Other:
Electritian permit.
Gymnasial Machine Engineering:
Math A-E, Physics A+B, CAD-Drawing 2D/3D, CNC-Machine Programming.
Stockholm University: HT-2014 - VT-2017
Studied Game Design
Worked as Electritian: Late fall 2010 - summer 2014
Also studied on distance during 2013 to get electritian permit.
KTH: Early part of HT-2010
Moved to Stockholm from Uppsala and began studying Civil Engineering: Vehicles.
Quit because of no funds from CSN from lacking points from last time.
KTH: HT-2009
Began studying to Civil Engineer in Computer Technique.
Took a break due to personal life.
Fyrisskolan: Gymnasium HT-2006 - VT-2009
Studied Machine Engineering