While working on the project "Y'arr Pirate! - Quest for the Aztec Gold", I created this scene for the game's trailer. I made all 3D assets using Blender and imported them to Unity, where I set up the lighting, background and camera animation. This table and its contents hold a central part in the trailer, as the camera first circles the table, pans over the map, and finally zooms and plunges into it.