import java.io.*; import javax.sound.sampled.*; public class FilePlayer { private static final int EXTERNAL_BUFFER_SIZE = 128000; public static void main(String[] args) { File soundFile = new File(args[0]); AudioInputStream audioInputStream = null; try { audioInputStream = AudioSystem.getAudioInputStream(soundFile); } catch(Exception e) { e.printStackTrace(); System.exit(1); } // From the AudioInputStream, i.e. from the sound file, we fetch information about the format of the audio data. These information include the sampling frequency, the number of channels and the size of the samples. These information are needed to ask Java Sound for a suitable output line for this audio file. AudioFormat audioFormat = audioInputStream.getFormat(); // Asking for a line is a rather tricky thing. We have to construct an Info object that specifies the desired properties for the line. First, we have to say which kind of line we want. The possibilities are: SourceDataLine (for playback), Clip (for repeated playback) and TargetDataLine (for recording). Here, we want to do normal playback, so we ask for a SourceDataLine. Then, we have to pass an AudioFormat object, so that the Line knows which format the data passed to it will have. Furthermore, we can give Java Sound a hint about how big the internal buffer for the line should be. This isn't used here, signaling that we don't care about the exact size. Java Sound will use some default value for the buffer size. SourceDataLine line = null; DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat); try { line = (SourceDataLine) AudioSystem.getLine(info); // The line is there, but it is not yet ready to receive audio data. We have to open the line. line.open(audioFormat); } catch(LineUnavailableException e) { e.printStackTrace(); System.exit(1); } catch(Exception e) { e.printStackTrace(); System.exit(1); } // Still not enough. The line now can receive data, but will not pass them on to the audio output device (which means to your sound card). This has to be activated. line.start(); // Ok, finally the line is prepared. Now comes the real job: we have to write data to the line. We do this in a loop. First, we read data from the AudioInputStream to a buffer. Then, we write from this buffer to the Line. This is done until the end of the file is reached, which is detected by a return value of -1 from the read method of the AudioInputStream. int nBytesRead = 0; byte[] abData = new byte[EXTERNAL_BUFFER_SIZE]; while(nBytesRead != -1) { try { nBytesRead = audioInputStream.read(abData, 0, abData.length); } catch(IOException e) { e.printStackTrace(); } if(nBytesRead >= 0) { int nBytesWritten = line.write(abData, 0, nBytesRead); } } // Wait until all data are played. This is only necessary because of the bug noted below. (If we do not wait, we would interrupt the playback by prematurely closing the line and exiting the VM.) line.drain(); // All data are played. We can close the shop. line.close(); // There is a bug in the jdk1.3. It prevents correct termination of the VM. So we have to exit ourselves. System.exit(0); } }