Group dynamics:How to create the team
Defining the team
- What is a team and what is a group?
- What makes it a group
- What makes it a team
- The team has a goal
The group is alive
- A group is a living being, a living system
- A group learns, the results of the learning are habits of working
- How the learning occurs
- The group is motivated by reaching the goal but also by growing as a group
- The group grows by creating trust and by giving members a space to express themselves
The group has defense mechanisms
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- Chris Argyris about inefficiency in Organisations
- Group think and stagnation
- Just as an individual has defense mechanisms the group also has defense mechanisms
Types of groups
Bion
- Fight/Flight
- Winning
- Family
Stages in group formation
- 50 % of the time for creating the team and 50% to do the job. Regardless of size of the team
- Forming
- Storming
- Norming
- Performing
- Adjourning
Relationships in the team
- The three most important relationships
- The one to your boss
- The one to your subordinate
- The one to your colleague
Finding out what motivates the members
- The storming will go on for ever unless the roles are found
- Win-win situation
- Everybody must profit
Cultural factors that affects human behavior in organizations
- People have difficulties in understanding the culture they live in. The basic reason for this
is a socialization process that prevents them from seeing the patterns they learn
- A person who change culture usually do not run into any culture chock the first 4 months since
s/he does not see any differences between this and the previous culture
Halo effect
- First the person becomes a Hero
- Then the person becomes a villain
Contrast effect
- If other are bad then I must be good
- If you feel good then I feel bad
Motivations needs and hygiene factors
- Hygiene factors are those that must be satisfied but you do not care about them once they are
satisfied
- Motivation creates satisfaction while hygiene factors remove dissatisfaction
- Motivation is often associated with will while needs are often associated with desire
- Abstract psychological theories cannot be proven
- All different type of motivations can be reduced to one single type. Growth
- The opposite of growth is decline or death, which is the same as entropy
Work tasks can be adjusted to fit the needs of the employees
- They may be rotated
- The number of work processes that are carried out may be expanded
- The work can be continuously modified to make it more interesting
- The employee can be allowed to modify the work so it fits the situation in a better way
- Self regulating work groups
Groups can be of various types
- Formal
- Informal
- Project groups
- Groups of shared values and/or objectives
The components of a role
- What identity you have
- How you perceive other peoples roles
- What expectations you have
- A role is a psychological contract
- Anyone who must play two roles in one environment runs into a role conflict
Zimbardos simulated prison
- Students were told to be prisoners and guardians
- After one week they started to behave exactly as prisoners and guardians
- Their attitudes and values were modified so finally they started to perceive anyone from the
other group in a similar way as such groups usually percieve each other
Norms
- The definition of a norm: Commonly accepted standards for how to behave
Group size and social passivity
- In large groups members tend to become passive
- The group member who is most different from the others is the one who is most likely to quit
Groups are based on synergy
- The output from 2 working together is more than the sum of the individual performance
- The motivator for organizations is to decrease the transaction costs
Conformity
- Conformity increases the productivity among highly motivated persons
- Conformity decreases the productivity among persons with a low motivation
A conventional model describing how communication between people is carried out
- The source converts the message to an explicit formal/abstract message that can be sent
- The source sends the message
- The receiver interprets the message and transforms it into various possible translations
- The receiver selects one of the possible translations
- If anything is not clear then there are several feedback loops
Groups can be of various types
- Formal
- Informal
- Project groups
- Groups of shared values and/or objectives
Stages in a groups life-cycle
- Forming
- Storming
- Norming
- Performing
- Adjourning
Equilibrium in groups
- A group spends half the time discussing how it will work and the rest of the time doing the
work
- This principle is valid regardless of how much time is available
The components of a role
- What identity you have
- How you perceive other peoples roles
- What expectations you have
- A role is a psychological contract
- Anyone who must play two roles in one environment runs into a role conflict
Zimbardos simulated prison
- Students were told to be prisoners and guardians
- After one week they started to behave exactly as prisoners and guardians
- Their attitudes and values were modified so finally they started to perceive anyone from the
other group in a similar way as such groups usually percieve each other
Norms
- The definition of a norm: Commonly accepted standards for how to behave
Group size and social passivity
- In large groups members tend to become passive
- The group member who is most different from the others is the one who is most likely to quit
Groups are based on synergy
- The output from 2 working together is more than the sum of the individual performance
- The motivator for organizations is to decrease the transaction costs
Conformity
- Conformity increases the productivity among highly motivated persons
- Conformity decreases the productivity among persons with a low motivation
A conventional model describing how communication between people is carried out
- The source converts the message to an explicit formal/abstract message that can be sent
- The source sends the message
- The receiver interprets the message and transforms it into various possible translations
- The receiver selects one of the possible translations
- If anything is not clear then there are several feedback loops
Communication theory and Meta communication
- Nothing can be understood if there are no points of reference
- People will not communicate if they do not feel trust
- Much communication is creating territory and status
In all communication there is also a game
- Gossip is a hidden game
- Among friends the game is to satisfy each others needs of information
- Among enemies the game is to make the other one lose his/her status
The art of listening
- There must be a clearly visible interest. This could for instance be described as some kind
of empathy
- There should be some kind of mutual acceptance
- Ask only questions that are slightly positive or slightly negative. Preferably they should be
neutral
- Never ask any question that is not directly related to what the person is saying
- Never ask about anything the person has not said
- Paraphrase
- Describe your feelings about it but never your thoughts about it
- Avoid any breaks in the presentation
- Make a summary of what was told
The feedback should be
- Specific
- Neutral
- Goal oriented
- Come in the right time
- Formulated to increase understanding and not to drive the dialogue
- Negative feedback should only be presented as specific emotional and personal reactions
- Positive feedback can be mental and general
- To much positive feedback decreases the respect
Advantages with group formation
- More information is shared
- It increases the flexibility. Persons may concentrate on what they like to do
- Increased acceptance for what you do
- Increased certification of role and identity
Drawbacks with groups
- Meetings takes time
- An unhealthy conformity may be created
- Groups may become authoritarian
- Nobody needs to assume responsibility
Structured group thinking
- Every participant writes down ideas
- Everyone reads the ides of the others
- Ideas are only discussed if they are not understood
- The best ideas are selected