Bolt Pistol, Frag and Krak Grenades, 2x Meltagun (20pts), Power Armor, 2x Ravenwing Biker (50pts), Teleport Homer, Twin-linked Boltgun
And They Shall Know No Fear, Grim Resolve, Hit & Run, Melta, Ravenwing, Ravenwing Combat Squads, Scouts
Bolt Pistol
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ravenwing Biker | Bike | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 6th p47 |
Ravenwing Sergeant | Bike (Character) | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 6th p47 |
Name | Description | Ref |
---|---|---|
Power Armor | Confers a 3+ armour save | Dark Angels Codex 6th p65 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB 2014 p177 |
5x Black Knight (200pts), Bolt Pistol, Corvus Hammer, Frag and Krak Grenades, Plasma Talon, Power Armor, Ravenwing Grenade Launcher, Teleport Homer
And They Shall Know No Fear, Gets Hot, Grim Resolve, Hit & Run, Rad Charge, Rapid Fire, Ravenwing, Rending, Scouts, Skilled Rider, Stasis Anomaly
Corvus Hammer
Rending
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ravenwing Black Knight | Bike | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 9 | 3+ | Codex: Dark Angels 6th p47 |
Ravenwing Huntsmaster | Bike (Character) | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 9 | 3+ | Codex: Dark Angels 6th p47 |
Name | Description | Ref |
---|---|---|
Power Armor | Confers a 3+ armour save | Dark Angels Codex 6th p65 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Corvus Hammer | - | +1 | - | Melee, Rending | Codex: Dark Angels 6th p62 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Plasma Talon | 18" | 7 | 2 | Rapid Fire, Gets Hot, Twin Linked | Codex: Dark Angels 6th p60 |
Ravenwing Grenade Launcher (Frag) | 24" | 3 | 6 | Rapid Fire, Blast | Codex: Dark Angels 6th p61 |
Ravenwing Grenade Launcher (Krak) | 24" | 6 | 4 | Rapid Fire | Codex: Dark Angels 6th p61 |
Ravenwing Grenade Launcher (Rad) | 12" | 3 | - | Assault 1, Blast, Rad Poisoning | Codex: Dark Angels 6th p61 |
Ravenwing Grenade Launcher (Stasis) | 12" | 3 | - | Assault 1, Blast, Stasis Anomaly | Codex: Dark Angels 6th p61 |
2x Hurricane Bolter, Rift Cannon, Stasis Bomb
Ravenwing, Reality Rift, Strafing Run, Vast Stasis Anomaly, Warpfield
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Darktalon | 4 | 11 | 11 | 11 | 3 | Flyer |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Hurricane Bolter | 24" | 4 | 5 | Counts as 3 Twin Linked Boltguns | Codex: Dark Angels 6th p60 |
Rift Cannon | 18" | 10 | 2 | Heavy 1, Blast, Blind, Reality Rift | |
Stasis Bomb | - | 4 | 5 | Heavy 1, Bomb, Large Blast, Vast Stasis Anomaly, One Use Only |
Heavy Bolter, Plasma Storm Battery
Deep Strike, Ravenwing
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Landspeeder Vengance | 4 | 10 | 10 | 10 | 3 | Fast, Skimmer |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Heavy Bolter | 36" | 5 | 4 | Heavy 3 | BRB 2014 p176 |
Plasma Storm Battery (Burst) | 36" | 7 | 2 | Heavy 3, Gets Hot | |
Plasma Storm Battery (Charged) | 36" | 7 | 2 | Heavy 1, Gets Hot, Large Blast |
Iron Halo
Grim Resolve, Ravenwing, Scouts, Skilled Rider, Warlord Trait: Rapid Manoeuvre
Bolt Pistol, Frag and Krak Grenades, Power Armor, Raven Sword, Teleport Homer, Twin Linked Storm Bolter
Eternal Warrior, Fearless, Hatred, Hit & Run, Independent Character, Swift Vengeance
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Sammael on Corvex | Unique, Jetbike (Character) | 6 | 5 | 4 | 5 | 3 | 5 | 3 | 10 | 3+/4++ | Codex: Dark Angels 6th p58 |
Name | Description | |
---|---|---|
Iron Halo | Confers a 4++ | |
Power Armor | Confers a 3+ armour save | Dark Angels Codex 6th p65 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Plasma Cannon | 36" | 7 | 2 | Heavy 1, Blast, Gets Hot | BRB 2014 p177 |
Raven Sword | - | User | 2 | Melee, Master Crafted | Codex: Dark Angels 6th p59 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Attack Squadron, Restrictions, Scouts
Bolt Pistol, Frag and Krak Grenades, 2x Grav Gun (30pts), Power Armor, 5x Ravenwing Biker (125pts), Teleport Homer, Twin-linked Boltgun
And They Shall Know No Fear, Grim Resolve, Hit & Run, Ravenwing, Ravenwing Combat Squads, Scouts
Frag and Krak Grenades, Multi-Melta (10pts), Power Armor, Teleport Homer, Twin Linked Boltgun
Melta, Ravenwing
Bolt Pistol
Multi-Melta (10pts), Multi-Melta (15pts)
Deep Strike, Melta
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ravenwing Attack Bike | Bike | 4 | 4 | 4 | 5 | 2 | 4 | 2 | 8 | 3+ | Codex: Dark Angels 6th p47 |
Ravenwing Biker | Bike | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 6th p47 |
Ravenwing Sergeant | Bike (Character) | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 6th p47 |
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Land Speeder | 4 | 10 | 10 | 10 | 2 | Fast, Skimmer |
Name | Description | Ref |
---|---|---|
Power Armor | Confers a 3+ armour save | Dark Angels Codex 6th p65 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Multi-Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB 2014 p177 |
Psychic Hood
Deathwing, Grim Resolve, Independent Character
Level 2 (25pts)
Mastery Level 2
Force Axe, Storm Bolter (5pts)
Force, Unwieldy
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Librarian | Infantry (Character) | 5 | 5 | 4 | 4 | 2 | 4 | 2 | 10 | 2+ / 5++ | Codex: Dark Angels 6th p31 |
Name | Description | Ref |
---|---|---|
Psychic Hood | Each Time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a Psychic Hood, the wearer may attempt to Deny the Witch as if he were in the unit. Does not extend beyond an embarked vehicle or building. | BRB 2014 p26 |
Terminator Armour | 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules. May not make sweeping advances. | Codex: Dark Angels 6th p65 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Force Axe | - | User + 1 | 2 | Melee, Force, Unwieldy | BRB 2014 p178 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Perfidious Relic of the Unforgiven (15pts), Storm Shields, Terminator Armour
Deathwing, Deep Strike, Fortress of Shields, Grim Resolve, Hammer of Wrath, No sweeping advances, Precision Strikes, Relentless, Vengeful Strike
4x Mace of Absolution
Flail of the Unforgiven
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Deathwing Knights | Infantry | 5 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 3++ |
Knight Master | Infantry (Character) | 5 | 4 | 4 | 4 | 1 | 4 | 3 | 9 | 2+ / 3++ |
Name | Description | Ref |
---|---|---|
Perfidious Relic of the Unforgiven | Grants the Adamantium Will and Fear rules | Codex: Dark Angels 6th p64 |
Storm Shield | Confers 3++, but can never count as having two close combat weapons | Codex: Dark Angels 6th p64 |
Terminator Armour | 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules. May not make sweeping advances. | Codex: Dark Angels 6th p65 |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Flail of the Unforgiven | - | +2 | 3 | Melee, Fleshbane, Concussive |
Mace of Absolution (Normal) | - | +2 | 3 | Melee, Concussive |
Mace of Absolution (Smite Mode) | - | x2 | 2 | Melee, Concussive, Chosen per model, only 1 A |
5x Deathwing Terminators (incl. Sergeant) (200pts), Plasma Cannon (15pts), Terminator Armour, 4x Thunder Hammer and Storm Shield (40pts)
Deathwing, Deep Strike, Grim Resolve, No sweeping advances, Relentless, Split Fire, Vengeful Strike
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ |
Name | Description | Ref |
---|---|---|
Storm Shield | Confers 3++, but can never count as having two close combat weapons | Codex: Dark Angels 6th p64 |
Terminator Armour | 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules. May not make sweeping advances. | Codex: Dark Angels 6th p65 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Plasma Cannon | 36" | 7 | 2 | Heavy 1, Blast, Gets Hot | BRB 2014 p177 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB 2014 p178 |
First Knight of Caliban (Deathwing Strike Force): May reroll your roll on the Warlord Traits table.
Summoned to War (Deathwing Strike Force): All units must be placed in Deep Strike Reserve. If your army contains either an Ravenwing Strike Force or Ravenwing Attack Squadron, you may choose to automatically fail or pass your reserve rolls for this units.
Take the Fight to the Enemy (Deathwing Strike Force): Units from this Formation can either shoot and then Run, or Run and then shoot, in the Shooting phase of the turn they arrive by Deep Strike.
And They Shall Know No Fear: Automatically regroups, can act normally on the turn it regroups. Not killed by Sweeping Advances. Immune to effects of Fear. (BRB 2014 p157)
Attack Squadron: If Ravenwing Land Speeder or Vengeance from this formation scores one of more hit in the shooting phase againts an enemy unit. All model from this formation's Ravenwing Bike Squad, Ravenwing Attack Bike Squad add 1 to their BS when shooting at the same target for the rest of the phase.
Deathwing: Fearless, Hatred(CSM)
Deep Strike: (Read the BRB, it's too complicated to explain in a small space.) (BRB 2014 p162)
Eternal Warrior: Immune to Instant Death (BRB p35)
Fearless: Automatically pass all Pinning-, Fea-r and Regroup tests and Morale checks. Cannot go to ground or use the "Our Weapons Are Useless" rule. (BRB 2014 p163)
Force: Psyker also has Force power: Warp Charge 1 Blessing, Psyker's unit's weapons with this rule gain Instant Death for a turn. (BRB 2014 p164)
Fortress of Shields: Any model equipped with a Storm Shield that is in base contact with at least two models with this rule gain +1 Toughness. (Codex: Dark Angels 6th p45)
Gets Hot: Each roll of 1 To Hit causes a Wound to the firing model (armor and invulnerable saves may be taken but the Wound cannot be allocated to any other model.) Vehicles instead have a 50% chance to take a glancing hit. Blast weapons instead roll a D6 before firing; upon rolling a 1 they take the hit described above instead of firing. (BRB 2014 p164)
Grim Resolve: A model with this rule has Stubborn and therefore ignores negative Leadership modifiers. In addition they may never choose to fail a morale check.Allows overwatch to be resolved at BS2. (Codex: Dark Angels 6th p28)
Hammer of Wrath: On the turn this unit charges into combat they get an Initiative 10 automatic hit at their unmodified Strength for each model with this rule. (BRB 2014 p165)
Hatred: Reroll all misses in the first round of each close combat. (BRB 2014 p165)
Hit & Run: Take an Initiative test at the end of the assault phase, if successful choose a direction and roll 3D6, move that far ignoring all models in base contact. If this would take you within 1" of another unit, stop 1" away. Ignore Difficult Terrain, but make Dangerous Terrain tests normally. Enemy units left makes an immediate D6" consolidation. (BRB 2014 p165)
Independent Character:
Independent Characters can join and leave other units that do not contain vehicles or Monstrous Creatures. Independent Characters may join with other Independent Characters to form a powerful multi-character unit.
An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining.
An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase.
An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground.
Look out Sir is taken on a 2+.
If a unit with an Independent Character in it has fallen to below 25% strength they test as if they had 25% remaining.
When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applies to the unit (e.g. Stubborn) and vice versa.
If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins.
(BRB 2014 p166)
Mastery Level 2: Generate 2 Warp Charges per turn, choose 2 powers from: Divination, Pyromancy, Telepathy,Telekinesis or and/or Demonology
Melta: Within half range, add D6 to armor penetration against vehicles. (BRB 2014 p168)
No sweeping advances: Models with Terminator Armour may not perform Sweeping Advances.
Precision Strikes: Melee hit rolls of 6 become Precision Strikes and may be allocated to an engaged model of your choice. (Look Out, Sir is still allowed.) (BRB 2014 p169)
Rad Charge: On a to-wound roll of 6, two wounds are caused independent from the targets toughness.
Rapid Fire: Has one extra attack while in/below half range. (BRB 2014 p42)
Ravenwing: Reroll failed cover saves when jinking.
Ravenwing Combat Squads: The Attack Bike and Land speeder are purchased as part of the Squadron but will always operate as an individual. Iif there are 6 bikers left after the Attack Bike and Land Speeder have split, then they operate as two squadrons of 3 bikers each. (Codex: Dark Angels 6th p47)
Reality Rift: If any doubles are rolled with this weapon, consider the rest of the attack to have the Warpfield SR
Relentless: Counts as stationary for firing Heavy, Salvo, or Ordenance weapons. May charge after firing any type of weapon. (BRB 2014 p170)
Rending: Rolls of 6 to wound always wound at AP2, regardless of target's toughness. Rolls of 6 to penetrate vehicle armor add D3 to the penetration. (BRB 2014 p170)
Restrictions: Land Speeder Unit may only consist of a single model.
Scouts:
After all deployment but before first turn a unit with this rule may redeploy. If it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redeploy anywhere within 12", and all must remain 12" away from enemy units.
Any unit that redeploys with this rule may not charge on the first turn.
If held in reserve, the unit gains Outflank.
(BRB 2014 p171)
Skilled Rider: Automatically passes Dangerous Terrain and receives +1 to Jink saves (BRB 2014 p171)
Split Fire: A single model may fire at a different target than the rest of the unit. (BRB 2014 p172)
Stasis Anomaly: Every model of a unit hit by one or more weapons with this special rule suffers a -1 penalty to their Weapon Skill and Initiative, to a minimum of 1, until the end of the turn.
Strafing Run: When shooting assault, heavy, rapid fire or salvo, gains pinning. Also if the target is Artillery, Beast, Bike, Cavalry, Infantry, Monstrous Creatures and non-flyer/non-skimmer vehicles gains +1 BS
Swift Vengeance: Sammael may fire up to two weapons.
Unwieldy: A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker. (BRB 2014 p174)
Vast Stasis Anomaly: Any unit hit by one or more weapons with this special rule reduces its Weapon Skill and Initiative by 3 (to a minimum of 1) until the end of the turn. Furthermore, if a model suffers one or more unsaved Wounds from this weapon, it must pass a separate initiative test for each Wound suffered or be removed from play as a casualty.
Vengeful Strike: Weapons are Twin-Linked on the turn the model deep strikes.
Warlord Trait: Rapid Manoeuvre: Your Warlord, and any unit he joins, can either roll 2 dice when they run, using the highest roll, or can add D6" to any Turbo-boost they make (or Flat Out move, in the case of Master Sammael on his Land Speeder). (Codex: Dark Angels 6th p58)
Warpfield
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