Enhanced Reanimation Protocols, Move Through Cover, Relentless
6x Tesla Carbine
Reanimation Protocols, Tesla
The Veil of Darkness (25pts), Warscythe (20pts)
Independent Character, Reanimation Protocols
Nebuloscope (2pts), Shield Vanes (2pts), Twin-linked Gauss Blaster
Gauss, Reanimation Protocols
Nebuloscope (2pts), Shield Vanes (2pts), Twin-linked Gauss Blaster
Gauss, Reanimation Protocols
Nebuloscope (2pts), Shield Vanes (2pts), Twin-linked Gauss Blaster
Gauss, Reanimation Protocols
Nebuloscope (2pts), Shield Vanes (2pts), Twin-linked Gauss Blaster
Gauss, Reanimation Protocols
Nebuloscope (2pts), Shield Vanes (2pts), Twin-linked Gauss Blaster
Gauss, Reanimation Protocols
Nebuloscope (2pts), Shield Vanes (2pts), Twin-linked Gauss Blaster
Gauss, Reanimation Protocols
2x Gauss Flayer Array, Quantum Shielding
Gauss, Independent Targeting, Living Metal, Repair Barge, Transport Capacity (Ghost Ark)
10x Gauss Flayer
Gauss, Reanimation Protocols
10x Gauss Flayer
Gauss, Reanimation Protocols
10x Gauss Flayer
Gauss, Reanimation Protocols
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Necron Immortal | Infantry | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 3+ | Codex: Necron |
Necron Warrior | Infantry | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | 4+ | Codex: Necron |
Overlord | Infantry (Character) | 5 | 5 | 5 | 5 | 3 | 2 | 3 | 10 | 3+ | Codex: Necron |
Tomb Blade (Shield Vanes) | Jetbike | 4 | 4 | 4 | 5 | 1 | 2 | 1 | 10 | 3+ | Codex: Necron |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Ghost Ark | 4 | 11 | 11 | 11 | 4 | Vehicle (Skimmer, Open-topped, Transport) | Codex: Necron |
Name | Description |
---|---|
Nebuloscope | If a model is equipped with a nebuloscope, all of its ranged weapons have the Ignores Cover special rule. |
Quantum Shielding | A vehicle equipped with active quantum shielding counts all of its Front and Side Armour Values as 13. A vehicle's quantum shielding is active until it suffers a penetrating hit, at which point it immediately deactivates. For the remainder of the battle after a vehicle's quantum shielding deactivates, all subsequent hits against that vehicle (including hits made from subsequent shooting attacks in the same phase - either from a different weapon or a different unit - or hits made at a lower Initiative step in close combat) are treated as though the vehicle was not equipped with quantum shielding. |
Shield Vanes | Shield vanes confer a 3+ Armour Save. |
The Veil of Darkness | The bearer of the Veil of Darkness has the Deep Strike special rule. In addition, once per game, at the start of any friendly Movement phase, the bearer can use the Veil of Darkness to remove himself and his unit from the table, even if they are locked in combat. They then immediately arrive anywhere on the board using the rules for Deep Strike. |
Name | Range | Strength | AP | Type | |
---|---|---|---|---|---|
Gauss Flayer | 24" | 4 | 5 | Rapid Fire, Gauss | |
Gauss Flayer Array | 24" | 4 | 5 | Salvo 5/10, Gauss, Independent Targeting | Codex: Necron |
Tesla Carbine | 24" | 5 | - | Assault 1, Tesla | Codex: Necron |
Twin-linked Gauss Blasters | 24" | 5 | 4 | Rapid Fire, Gauss | Codex: Necron |
Warscythe | - | + 2 | 2 | Melee, Armourbane, Two-handed |
Powers of the C'tan - Transcendent
Eternal Warrior, Fearless, Fleshbane, Gaze of Death, Immune to Natural Law, Necrodermis, Powers of the C'tan, Tesla
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
C'tan Shard of the Nightbringer | Monstrous Creature (Character) | 6 | 4 | 7 | 7 | 4 | 4 | 4 | 10 | 4+/4++ | Codex: Necron |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
1. Antimatter Meteor | 24" | 8 | 3 | Assault 1, Large Blast |
2. Cosmic Fire | 24" | 6 | 4 | Assault 1, Large Blast, Ignores Cover |
3. Seismic Assault | 24" | 6 | 4 | Assault 10, Strikedown |
4. Sky of Falling Stars | 24" | 7 | 4 | Assault 3, Large Blast, Barrage |
5. Time's Arrow | 24" | D | 1 | Assault 1, Precision Shots |
6. Transdimensional Thunderbolt | 24" | 9 | 1 | Assault 1, Tesla |
Powers of the C'tan - Transcendent
Dread, Eternal Warrior, Fearless, Grand Illusion, Hit & Run , Immune to Natural Law, Necrodermis, Powers of the C'tan, Tesla
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
C'tan Shard of the Deceiver | Monstrous Creature (Character) | 5 | 5 | 7 | 7 | 4 | 4 | 4 | 10 | 4+/4++ | Codex: Necron |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
1. Antimatter Meteor | 24" | 8 | 3 | Assault 1, Large Blast |
2. Cosmic Fire | 24" | 6 | 4 | Assault 1, Large Blast, Ignores Cover |
3. Seismic Assault | 24" | 6 | 4 | Assault 10, Strikedown |
4. Sky of Falling Stars | 24" | 7 | 4 | Assault 3, Large Blast, Barrage |
5. Time's Arrow | 24" | D | 1 | Assault 1, Precision Shots |
6. Transdimensional Thunderbolt | 24" | 9 | 1 | Assault 1, Tesla |
Ever-living (Nec Decurion Detachment): Models in this Detachment with the Reanimation Protocols special rule receive a +1 bonus to Reanimation Protocols rolls. Models in this Detachment with the Living Metal rule ignore the effects of Crew Stunned and Crew Shaken (but still lose a Hull Point).
Dread: Models in enemy units that are within 12" this model subtract 2 from their Leadership characteristic.
Enhanced Reanimation Protocols: You can re-roll Reanimation Protocols rolls of 1 for the Overlord from this Formation (or the model taken in place of the Overlord) and units from this Formation that are within 12" of him.
Eternal Warrior: Ignore Instant Death-rule.
Fearless: The unit automatically passes Pinning, Fear, Regroup and Morale-checks but cannot Go to Ground or choose to fail a Moral Check.
Fleshbane: If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat. Similarly, if a model makes a shooting attack with a weapon that has this special rule, they always Wound on a 2+. In either case, this special rule has no effect against vehicles or buildings.
Gauss: When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target's Toughness. Against vehicles and buildings, an Armour Penetration roll of a 6 that does not cause a penetrating hit automatically causes a glancing hit.
Gaze of Death: In its Shooting phase, in addition to using Powers of the C'tan, this model can target one non-vehicle enemy unit within 12" to which it has line of sight. The unit suffers a number of Wounds equal to 3D6 minus its Leadership, resolved at AP2 and with the Ignores Cover special rule. If at least one unsaved Wound is inflicted, the C'tan Shard of the Nightbringer immediately regains one Wound lost earlier in the battle.
Grand Illusion: Immediately after all forces have deployed and all Scout redeployments have been made, you may remove this model and/or up to D3 other friendly units within 12" of it from the table. Each unit that is removed in this manner can either be immediately deployed again using the normal Deployment rules, or placed in Reserve.
Hit & Run
Immune to Natural Law: When moving, this model can move over all other models and terrain as if they were open ground, and automatically passes Dangerous Terrain tests. However, it cannot end its move on top of other models and can only end its move on top of impassable terrain if it is possible to actually place the model on top of it.
Independent Character
Independent Targeting: A weapon with this special rule can fire at a different target to the vehicle's other weapons, but cannot target a unit forced to disembark as a result of a prior shooting attack made by the same vehicle during the same Shooting phase.
Living Metal: A model with this special rule ignores the effects of Crew Shaken (but still loses a Hull Point). At the end of each of your turns, roll a D6 for each of your Heavy or Super-heavy vehicles with this special rule that has less than its starting number of Hull Points, but has not been destroyed. On a roll of a 6, that model regains a Hull Point lost earlier in the game.
Move Through Cover:
Unit is not slowed when charging through Difficult Terrain and may roll an additional D6 when moving through it.
Automatically passes Dangerous Terrain-test.
Necrodermis: This model has a 4+ invulnerable save. If it is ever reduced to 0 Wounds, before removing the model as a casualty, each nearby unit (friend or foe) suffers a Strength 4 AP1 hit for each model it has within D6" of this model.
Powers of the C'tan: Models armed with Powers of the C'tan can use them as a ranged weapon in the Shooting phase of their own turn. They cannot use them to fire Overwatch. Each time a model uses Powers of the C'tan, choose a target as normal then roll one D6 and consult the following table to determine which power is used.
Reanimation Protocols:
When a model with this special rule suffers an unsaved Wound, it can make a special Reanimation Protocols roll to avoid being wounded. This is not a saving throw and so can be used against attacks that state ‘no saves of any kind are allowed'. Reanimation Protocols rolls may even be taken against hits with the Instant Death special rule, but cannot be used against hits from Destroyer weapons or any special rule or attack that states that the model is ‘removed from play'.
Roll a D6 each time the model suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death special rule. On a 5+, discount the unsaved Wound - treat it as having been saved. Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative, but the required dice roll can never be improved to be better than 4+.
If a unit has both the Reanimation Protocols and Feel No Pain special rules, you can choose to use one special rule or the other to attempt to avoid the Wound, but not both. Choose which of the two special rules you will use each time a model suffers an unsaved Wound.
Relentless:
May fire Heavy, Salvo or Ordnance after moving.
May charge after firing Heavy, Ordnance, Rapid Fire or Salvo.
Repair Barge: At the start of each friendly Movement phase, this model can repair fallen Necron Warriors. To do so, nominate a friendly unit of Necron Warriors that is either within 6" of this model or embarked upon it, and roll a D3. Add a number of Necron Warriors to the unit equal to the result - this cannot take the unit beyond its starting size nor, if it is currently embarked in the Ghost Ark, beyond the vehicle's Transport Capacity (any excess are destroyed). These Necron Warriors must be placed within 6" of the Ghost Ark, or if the unit is currently embarked in the Ghost Ark, within it. If a model cannot be placed for any reason, it is destroyed. Necron Warriors repaired in this manner can move and act normally this turn.
Tesla: When firing a weapon with this special rule, a To Hit roll of a 6 causes 2 additional hits on the target. Snap Shots never cause additional hits as a result of this special rule.
Transport Capacity (Ghost Ark): Ten models. It can only carry Necron Warriors and Necron characters with the Infantry unit type.
Units | Models | Upgrades | |||||||
---|---|---|---|---|---|---|---|---|---|
Necrons: Codex (2015) (Nec Decurion Detachment) | 6x | 729pts | 54.64% | 40x | 1232pts | 92.35% | 70x | 1505pts | 112.81% |
Core | 6x | 729pts | 54.64% | 38x | 752pts | 56.37% | 66x | 1025pts | 76.83% |
Auxiliary | 0x | 0pts | 0% | 2x | 480pts | 35.98% | 4x | 480pts | 35.98% |
Roster | 6x | 729pts | 54.64% | 40x | 1232pts | 92.35% | 70x | 1505pts | 112.81% |
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