Jesper_Tau (1357pts)

Tau Empire: Codex (2015) (Combined Arms Detachment) (1357pts)

Selection Rules

Failure is Not An Option: All friendly models with the Tau Empire Faction within 12" of the Ethereal use his Ld for Fear, Morale, Pinning and Regroup tests. However, if the Ethereal is removed as a casualty in a mission that uses Victory Points, your opponent gains one additional Victory Point.

Independent Character: (Warhammer 40k rulebook p39)

Invocation of the Elements: At the start of each Movement phase, choose one of the four elemental powers. The Ethereal, and all friendly non-vehicle Tau Empire models within 12" benefit from the power until the start of the Ethereal's next Movement phase. If the Ethereal is slain, the power ends.
- Calm of Tides: Stubborn.
- Storm of Fire: Fire an extra shot with pulse weapons when target is within half range. This affects Kroot pulse rounds but not pulse bombs.
- Sense of Stone: Feel No Pain (6+) .
- Zephyr's Grace: Fire Snap Shots after running.

Scout: (Warhammer 40k rulebook p41)

Stubborn: (Warhammer 40k rulebook p43)

Supporting Fire: When an enemy unit declares a charge, all friendly models with this special rule in units within 6" of the charging unit's target can choose to fire Overwatch as if they were also targets of the charge. Note that a unit can still only fire Overwatch once each phase.

Sworn Protector: An Independent Character in a unit that contains at least one model with this special rule automatically passes Look Out, Sir attempts.

Turret Mounting: When a Recon Drones embarks on Devilfish, it is exactly like an embarked passenger, but does not count towards Transport Capacity. While the Drone is embarked, the vehicle counts as having a homing beacon and positional relay.

Very Bulky: (Warhammer 40k rulebook p35)


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