Independent Character, Supporting Fire, Very Bulky
2x Shield Generator
Supporting Fire
Blacksun Filter, Burst Cannon (10pts), Early Warning Override (5pts), Fusion Blaster (15pts), Multi-Tracker, Neuroweb System Jammer (2pts), Onager Gauntlet (5pts), Puretide Engram Neurochip (15pts), Velocity Tracker (20pts), XV8-02 Crisis 'Iridium' Battlesuit (25pts)
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Commander (XV8-02 Crisis 'Iridium' Battlesuit) | Jet Pack Infantry (Character) | 4 | 5 | 5 | 5 | 4 | 3 | 4 | 10 | 2+ |
MV4 Shield Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+/4++ |
Name | Description |
---|---|
Blacksun Filter | Night Vision and is immune to the effects of Blind. |
Early Warning Override | All weapons on a model with an EWO have the Interceptor special rule. |
Multi-tracker | Fire an extra weapon in each Shooting phase. |
Neuroweb System Jammer | At the start of each enemy Shooting phase, this model can target a single enemy unit in 12". All shooting weapons in the target unit gain the Gets Hot special rule until the end of the phase. |
Onager Gauntlet | In the Fight sub-phase, this model can opt to substitute all his close combat attacks for a single S10 AP1 attack. |
Puretide Engram Neurochip | At the start of this model's Movement phase, choose a special rule: Counter-attack, Furious Charge, Monster Hunter, Stubborn or Tank Hunters. This model has that rule until the start of his next Movement phase. |
Shield Generator | 4+ invulnerable save. |
Velocity Tracker | Choose to have Skyfire, or not, each time it makes shooting attack (choose once for all weapons). |
XV8-02 Crisis 'Iridium' Battlesuit | +1 Toughness and 2+ Armour Save. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Burst Cannon | 18" | 5 | 5 | Assault 4 |
Fusion Blaster | 18" | 8 | 1 | Assault 1, Melta |
Blacksun Filter (5pts), Hover Drone (5pts), Recon Armour (5pts)
Failure is Not An Option, Independent Character, Invocation of the Elements, Stubborn
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Ethereal (Recon Armour) | Infantry (Character) | 4 | 3 | 3 | 3 | 2 | 3 | 3 | 10 | 5+ |
Name | Description |
---|---|
Blacksun Filter | Night Vision and is immune to the effects of Blind. |
Hover Drone | A model with a hover drone is not slowed by Difficult Terrain (even when charging), can move over all other models and terrain freely (but cannot end their move on top of other models or Impassable Terrain) and automatically passes Dangerous Terrain tests. |
Recon Armour | Confers a 5+ Armour Save. |
Supporting Fire, Sworn Protector, Very Bulky
Burst Cannon (10pts), Fusion Blaster (15pts), Velocity Tracker (20pts)
Supporting Fire, Sworn Protector, Very Bulky
Blacksun Filter, Multi-Tracker
Burst Cannon (10pts), Fusion Blaster (15pts), Velocity Tracker (20pts)
Supporting Fire, Sworn Protector, Very Bulky
Blacksun Filter, Multi-Tracker
Burst Cannon (10pts), Fusion Blaster (15pts), Velocity Tracker (20pts)
Supporting Fire, Sworn Protector, Very Bulky
Blacksun Filter, Multi-Tracker
6x Shield Generator
Supporting Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Crisis Bodyguard | Jet Pack Infantry | 2 | 3 | 5 | 4 | 2 | 2 | 3 | 9 | 3+ |
MV4 Shield Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+/4++ |
Name | Description |
---|---|
Blacksun Filter | Night Vision and is immune to the effects of Blind. |
Multi-tracker | Fire an extra weapon in each Shooting phase. |
Shield Generator | 4+ invulnerable save. |
Velocity Tracker | Choose to have Skyfire, or not, each time it makes shooting attack (choose once for all weapons). |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Burst Cannon | 18" | 5 | 5 | Assault 4 |
Fusion Blaster | 18" | 8 | 1 | Assault 1, Melta |
Supporting Fire, Sworn Protector, Very Bulky
Airbursting Fragmentation Projector (15pts), Burst Cannon (10pts), Stimulant Injector (15pts)
Supporting Fire, Sworn Protector, Very Bulky
Blacksun Filter, Multi-Tracker
Airbursting Fragmentation Projector (15pts), Burst Cannon (10pts), Stimulant Injector (15pts)
Supporting Fire, Sworn Protector, Very Bulky
Blacksun Filter, Multi-Tracker
Airbursting Fragmentation Projector (15pts), Burst Cannon (10pts), Stimulant Injector (15pts)
Supporting Fire, Sworn Protector, Very Bulky
Blacksun Filter, Multi-Tracker
6x Shield Generator
Supporting Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Crisis Bodyguard | Jet Pack Infantry | 2 | 3 | 5 | 4 | 2 | 2 | 3 | 9 | 3+ |
MV4 Shield Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+/4++ |
Name | Description |
---|---|
Blacksun Filter | Night Vision and is immune to the effects of Blind. |
Multi-tracker | Fire an extra weapon in each Shooting phase. |
Shield Generator | 4+ invulnerable save. |
Stimulant Injector | Feel No Pain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Airbursting Fragmentation Projector | 18" | 4 | 5 | Assault 1, Barrage, Ignores Cover, Large Blast |
Burst Cannon | 18" | 5 | 5 | Assault 4 |
MV36 Guardian Drone (12pts)
Supporting Fire
Missile Pod
Field Amplifier Relay, Photon Grenades
9x Field Amplifier Relay, 9x Photon Grenades
Shield Generator
Supporting Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
DS8 Tactical Support Turret | Support Turret | 3 | ||||||||
Fire Warrior | Infantry | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 4+ |
Fire Warrior Shas'ui | Infantry (Character) | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 8 | 4+ |
MV36 Guardian Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |
MV4 Shield Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+/4++ |
Name | Description |
---|---|
DS8 Tactical Support Turret | Tactical Support Turrets are not set up when their unit deploys or arrives from Reserve. Instead, if the unit remains stationary in the Movement phase, set up the turret on an area of open ground, within 2" of a model from this unit, and more than 2" away from any enemy models. Once set up, the turret cannot move. A Tactical Support Turret has a BS of 3. It can fire in the Shooting phase or as part of an Overwatch attack when the rest of the models in its unit shoot, and must target the same enemy as the rest of its unit. It can fire on the turn it is set up. Enemy models cannot attack or affect a Tactical Support Turret in any way, but it is immediately removed as a casualty if there are no other models from its unit within 2" of it, or if an enemy model approaches within 2" of it. Should a units Tactical Support Turret ever be removed as a casualty, it can be returned to play in a future Movement phase as described above. |
Field Amplifier Relay | 5+ invul save in a unit that includes a Guardian Drone |
Guardian Field | A Guardian Field confers a 5+ invulnerable save to the Guardian Drone and a 6+ invulnerable save to all other models in its unit. A Guardian Field confers a 5+ invulnerable save to other models in the Drone's unit that have a field amplifier relay. |
Photon Grenades | Defensive grenades, Wh40k rulebook pg62 |
Shield Generator | 4+ invulnerable save. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Missile Pod | 36" | 7 | 4 | Assault 2 |
Pulse Blaster (Long) | 10"-15" | 4 | - | Assault 2 |
Pulse Blaster (Medium) | 5"-10" | 5 | 5 | Assault 2 |
Pulse Blaster (Short) | up to 5" | 6 | 3 | Assault 2 |
EMP Grenades (20pts), 9x Fire Warrior with Pulse Rifle (81pts), MV36 Guardian Drone (12pts), Photon Grenades
Supporting Fire
Missile Pod
Pulse Rifle
Shield Generator
Supporting Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
DS8 Tactical Support Turret | Support Turret | 3 | ||||||||
Fire Warrior | Infantry | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 4+ |
Fire Warrior Shas'ui | Infantry (Character) | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 8 | 4+ |
MV36 Guardian Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |
MV4 Shield Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+/4++ |
Name | Description |
---|---|
DS8 Tactical Support Turret | Tactical Support Turrets are not set up when their unit deploys or arrives from Reserve. Instead, if the unit remains stationary in the Movement phase, set up the turret on an area of open ground, within 2" of a model from this unit, and more than 2" away from any enemy models. Once set up, the turret cannot move. A Tactical Support Turret has a BS of 3. It can fire in the Shooting phase or as part of an Overwatch attack when the rest of the models in its unit shoot, and must target the same enemy as the rest of its unit. It can fire on the turn it is set up. Enemy models cannot attack or affect a Tactical Support Turret in any way, but it is immediately removed as a casualty if there are no other models from its unit within 2" of it, or if an enemy model approaches within 2" of it. Should a units Tactical Support Turret ever be removed as a casualty, it can be returned to play in a future Movement phase as described above. |
EMP Grenades | Haywire grenades, Wh40k rulebook pg62 |
Guardian Field | A Guardian Field confers a 5+ invulnerable save to the Guardian Drone and a 6+ invulnerable save to all other models in its unit. A Guardian Field confers a 5+ invulnerable save to other models in the Drone's unit that have a field amplifier relay. |
Photon Grenades | Defensive grenades, Wh40k rulebook pg62 |
Shield Generator | 4+ invulnerable save. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Missile Pod | 36" | 7 | 4 | Assault 2 |
Pulse Rifle | 30" | 5 | 5 | Rapid Fire |
EMP Grenades (20pts)
Scout, Supporting Fire
Burst Cannon, Homing Beacon, Positional Relay
Supporting Fire, Turret Mounting
Gravity Wave Projector
Supporting Fire
2x Shield Generator
Supporting Fire
9x Photon Grenades, 9x Pulse Carbine with Markerlight
Photon Grenades, Pulse Carbine with Markerlight
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
MB3 Recon Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 2 | 4 | 1 | 7 | 4+ |
MV33 Grav-inhibitor Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+ |
MV4 Shield Drone | Jet Pack Infantry (Drone) | 2 | 2 | 3 | 4 | 1 | 4 | 1 | 7 | 4+/4++ |
Pathfinder | Infantry | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 5+ |
Pathfinder Shas'ui | Infantry (Character) | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 8 | 5+ |
Name | Description |
---|---|
EMP Grenades | Haywire grenades, Wh40k rulebook pg62 |
Gravity Wave Projector | At the start of the enemy Assault phase, nominate an enemy unit within 12" and then roll a D3. If, during that Assault phase, the nominated unit attempts to assault the Grav-inhibitor Drone or its unit, decrease that unit's charge move by the result of the D3 (to a minimum of 0). |
Homing Beacon | Friendly units arriving by Deep Striking do not scatter as long as the first model is placed within 6" of a model with a Homing Beacon. |
Photon Grenades | Defensive grenades, Wh40k rulebook pg62 |
Positional Relay | Whilst the bearer is within 6" of a board edge, any friendly unit with the Tau Empire Faction that arrives from Reserve using the Outflank special rule, can choose to move on from that board edge (even if it is your, or your opponent's board edge). |
Shield Generator | 4+ invulnerable save. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Burst Cannon | 18" | 5 | 5 | Assault 4 |
Markerlight | 36" | - | - | Heavy 1, Target Acquired |
Pulse Carbine | 18" | 5 | 5 | Assault 2, Pinning |
Failure is Not An Option: All friendly models with the Tau Empire Faction within 12" of the Ethereal use his Ld for Fear, Morale, Pinning and Regroup tests. However, if the Ethereal is removed as a casualty in a mission that uses Victory Points, your opponent gains one additional Victory Point.
Independent Character: (Warhammer 40k rulebook p39)
Invocation of the Elements:
At the start of each Movement phase, choose one of the four elemental powers. The Ethereal, and all friendly non-vehicle Tau Empire models within 12" benefit from the power until the start of the Ethereal's next Movement phase. If the Ethereal is slain, the power ends.
- Calm of Tides: Stubborn.
- Storm of Fire: Fire an extra shot with pulse weapons when target is within half range. This affects Kroot pulse rounds but not pulse bombs.
- Sense of Stone: Feel No Pain (6+) .
- Zephyr's Grace: Fire Snap Shots after running.
Scout: (Warhammer 40k rulebook p41)
Stubborn: (Warhammer 40k rulebook p43)
Supporting Fire: When an enemy unit declares a charge, all friendly models with this special rule in units within 6" of the charging unit's target can choose to fire Overwatch as if they were also targets of the charge. Note that a unit can still only fire Overwatch once each phase.
Sworn Protector: An Independent Character in a unit that contains at least one model with this special rule automatically passes Look Out, Sir attempts.
Turret Mounting: When a Recon Drones embarks on Devilfish, it is exactly like an embarked passenger, but does not count towards Transport Capacity. While the Drone is embarked, the vehicle counts as having a homing beacon and positional relay.
Very Bulky: (Warhammer 40k rulebook p35)
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