EC turnering vt16 (1334pts)

Eldar Craftworlds: Codex (2015) (E Craftworld Warhost) (1334pts)

Profile Summary

Unit

Name Unit TypeWSBSSTWIALdSave
Dark Reaper Infantry443315193+
Dire Avenger Infantry443315194+ Codex: Eldar (2013) p31
Exarch Infantry (Character)553326294+/4++ Codex: Craftworld Eldar (2015)
Howling Banshee Infantry443315194+
Skyrunner Farseer Eldar Jetbike (Character)5534351103+/4++ Codex: Craftworld Eldar (2015)
Windrider Guardian Eldar Jetbike443415183+ Codex: Craftworld Eldar (2015)

Vehicle

Name BSFrontSideRearHPType
Hemlock Wraithfighter 41010103Vehicle (Flyer)
Vyper 41010102Fast, Open-topped, Skimmer
Wave Serpent 41212103Skimmer, Tank, Fast, Transport (12)

Wargear Item

Name Description
Shimmershield The bearer and his unit have a 5+ invulnerable save.

Weapon

Name RangeStrengthAPType Ref
Avenger Shuriken Catapult 18"45Assault 2, Bladestorm Codex: Craftworld Eldar (2015)
Eldar Missile Launcher (Plasma) 48"44Heavy 1, Blast Codex: Craftworld Eldar (2015)
Eldar Missile Launcher (Starhawk) 48"74Heavy 1, Skyfire Codex: Craftworld Eldar (2015)
Eldar Missile Launcher (Starshot) 48"83Heavy 1 Codex: Craftworld Eldar (2015)
Executioner Melee+22Melee, Two-handed
Heavy D-Scythe 18"D2Assault 1, Blast, Distort Scythe
Plasma grenades 8"44Assault 1, Blast 40K Rulebook p62
Power sword MeleeUser3Melee
Power Weapon MeleeUser3Melee
Reaper Launcher (starshot missiles) 48"83Heavy 1 Codex: Craftworld Eldar (2015)
Reaper Launcher (starswarm missiles) 48"53Heavy 2 Codex: Craftworld Eldar (2015)
Scatter Laser 36"66Heavy 4 Codex: Craftworld Eldar (2015)
Serpent Field 24"6-Assault 2D6, Ignores Cover, One use Only, Strikedown
Shuriken Cannon 24"65Assault 3, Bladestorm Codex: Craftworld Eldar (2015)
Shuriken Pistol 12"45Pistol, Bladestorm Codex: Craftworld Eldar (2015)
Twin-linked Scatter Laser 36"66Heavy 4, Twin-linked Codex: Craftworld Eldar (2015)
Twin-linked Shuriken Catapult 12"45Assault 2, Bladestorm, Twin-linked Codex: Craftworld Eldar (2015)
Witchblade MeleeUser-Melee, Armourbane, Fleshbane Warhammer 40K Rulebook p61

Roster Rules

Matchless Agility (E Craftworld Warhost): If a unit composed entirely of models from this Detachment Runs, do not roll a D6 to determine its Run distance. Instead, it automatically counts as having rolled a 6 (this will normally mean the unit can Run up to 6").

Selection Rules

Acrobatic: A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the Initiative penalty for charging enemies through difficult terrain. (Codex: Craftworld Eldar (2015))

Ancient Doom: A model with this special rule has the Hatred special rule against Deamons of Slaanesh or models with he Mark of Slaanesh. Furthemore, when making Fear test, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaahesh or the Deamon of Slaanesh special rule. (Codex: Eldar (2013) p25)

Banshee Mask: A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.

Battle Focus: A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second is forfeith.
A model can not Run if it fired a Heavy wearpon during the same Shooting phas unless it has Relentless special rule. Similary, a model that has Run cannot then fire a Havy wearpon in the same Shootinh phase unless it has Relentless special rule. Models that cannot Run gain no benefit from the Battle Focus special rule. (Codex: Eldar (2013) p25)

Battle Fortune: This model has a 4+ invulnerable save. (Codex: Eldar (2013) p30)

Bladestorm: (Codex: Eldar (2013))

Brotherhood of Psykers

Communion of Minds: A unit containing 1-3 Warlocks or Warlock Skyrunners is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock or Warlock Skyrunner in the unit, regardless of its current Mastery Level.

Defense Tactics: When chosen as the target of a charge, a unit that consists entirely of models with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-attack and Stubborn special rules until the end of the phase (in which case it cannot fire Overwatch)

Distort scythe: When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of determining if a hit has the Instant Death special rule.

Eldar Jetbike: In addition to following all the rules for Jetbikes, if an Eldar Jetbike elects to Turbo-boost in the Shooting phase, it can move up to 36". If they do not Turbo-boost, Eldar Jetbikes may move up to 2D6" in the Assault phase, even if they have shot in the preceding Shooting phase or arrived by Deep Strike that turn. When Eldar Jetbikes move in the Assault phase and do not charge, they treat difficult terrain in the same way as they do in the Movement phase.

Fast Shot: A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots. (Codex: Craftworld Eldar (2015))

Fleet: A unit composed entirely of models with this special rule can re-roll one or more of the
dice when determining Run moves and charge ranges. (Warhammer 40K Rulebook)

Ghosthelm: If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).

Holo-fields: A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised. (Codex: Craftworld Eldar (2015))

Independent Character: (Warhammer 40K Rulebook)

Inescapable Accuracy: A model with this special rule re-rolls failed To Hit rolls when firing at a unit that Zoomed, Swooped, Turbo-boosted or moved Flat Out during its previous turn.

Mindshock Pod: Enemy models within 12" of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests. (Codex: Craftworld Eldar (2015))

Plasma Grenades: Models equipped with plasma grenades don’t suffer the penalty to their Initiative for
charging enemies through difficult terrain, but fight at their normal Initiative step in the
ensuing combat. (Warhammer 40K Rulebook)

Psychic Discipline: Daemonology (Santic), Runes of Battle: (Codex: Craftworld Eldar (2015))

Psychic Disciplines: Daemonology (Santic), Divination, Runes of Fate, Telepathy

Psychic Pilot (Mastery Level 2): (Warhammer 40K Rulebook p40)

Psychic Power: Daemonolody (Santic), Runes of Battle, Telepathy

Psyker (Mastery Level 3)

Reaper Rangefinder: Enemies cannot take Jink saves against shots fired by a model equipped with a reaper rangefinder.

Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.

Rune Armour: 4+ Invulnerable save

Runes of the Farseer: Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process).

Serpent Field: All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.

Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase. This is treated as a hull-mounted weapon that is pointing forward.

Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.

Slow and Purposeful: (Warhammer 40K Rulebook)

Spirit Stones: A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered. (Codex: Craftworld Eldar (2015))

Tempest of Blades: Once per game, as long as the Farseer from this Formation has not been removed as a casualty, the Eldar player can declare a Tempest of Blades at the start of their Shooting phase. All shuriken weapons in this Formation gain the Shred special rule until the end of the phase.

Vector Dancer: (Warhammer 40K Rulebook)

War Shout: Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership.

Statistics

  Units Models Upgrades
Eldar Craftworlds: Codex (2015) (E Craftworld Warhost) 7x 984pts 73.76% 21x 858pts 64.31% 87x 1379pts 103.37%
Core 4x 443pts 33.20% 2x 165pts 12.36% 38x 518pts 38.83%
Auxiliary 3x 541pts 40.55% 19x 693pts 51.94% 49x 861pts 64.54%
Roster 7x 984pts 73.76% 21x 858pts 64.31% 87x 1379pts 103.37%

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