Tempest of Blades
Shuriken Pistol, Skyrunner, Witchblade
Ancient Doom, Battle Focus, Bladestorm, Ghosthelm, Independent Character, Psychic Disciplines: Daemonology (Santic), Divination, Runes of Fate, Telepathy, Psyker (Mastery Level 3), Rune Armour, Runes of the Farseer
Brotherhood of Psykers , Communion of Minds
Witchblade
Ancient Doom, Bladestorm, Psychic Discipline: Daemonology (Santic), Runes of Battle, Rune Armour
Shuriken cannon, Shuriken cannon
3x Windrider with Scatter laser
Ancient Doom, Battle Focus, Eldar Jetbike
Witchblade
Ancient Doom, Bladestorm, Psychic Discipline: Daemonology (Santic), Runes of Battle, Rune Armour
3x Windrider with Scatter laser
Ancient Doom, Battle Focus, Eldar Jetbike
Witchblade
Ancient Doom, Bladestorm, Psychic Discipline: Daemonology (Santic), Runes of Battle, Rune Armour
3x Windrider with Scatter laser
Ancient Doom, Battle Focus, Eldar Jetbike
Witchblade
Ancient Doom, Bladestorm, Psychic Discipline: Daemonology (Santic), Runes of Battle, Rune Armour
+1 Ballistic Skill
Rites of Battle, Shrinekeepers
Ancient Doom, Inescapable Accuracy, Reaper Rangefinder, Slow and Purposeful
4x Starshot missiles
Eldar missile launcher (flakk, plasma and starshot missiles)
Fast Shot
7x Dire Avenger
Ancient Doom, Battle Focus, Defense Tactics, Fleet
Power weapon and shimmershield
Battle Fortune, Plasma Grenades
Holo-fields, Twin-linked scatter lasers, Twin-linked shuriken catapults
Holo-fields, Serpent Field
4x Howling Banshee
Acrobatic, Ancient Doom, Battle Focus, Fleet
Executioner and Shuriken pistol
War Shout
Hemlock Wraithfighter
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | |
---|---|---|---|---|---|---|---|---|---|---|---|
Dark Reaper | Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | |
Dire Avenger | Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Codex: Eldar (2013) p31 |
Exarch | Infantry (Character) | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 4+/4++ | Codex: Craftworld Eldar (2015) |
Howling Banshee | Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | |
Skyrunner Farseer | Eldar Jetbike (Character) | 5 | 5 | 3 | 4 | 3 | 5 | 1 | 10 | 3+/4++ | Codex: Craftworld Eldar (2015) |
Windrider Guardian | Eldar Jetbike | 4 | 4 | 3 | 4 | 1 | 5 | 1 | 8 | 3+ | Codex: Craftworld Eldar (2015) |
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Hemlock Wraithfighter | 4 | 10 | 10 | 10 | 3 | Vehicle (Flyer) |
Vyper | 4 | 10 | 10 | 10 | 2 | Fast, Open-topped, Skimmer |
Wave Serpent | 4 | 12 | 12 | 10 | 3 | Skimmer, Tank, Fast, Transport (12) |
Name | Description |
---|---|
Shimmershield | The bearer and his unit have a 5+ invulnerable save. |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | 4 | 5 | Assault 2, Bladestorm | Codex: Craftworld Eldar (2015) |
Eldar Missile Launcher (Plasma) | 48" | 4 | 4 | Heavy 1, Blast | Codex: Craftworld Eldar (2015) |
Eldar Missile Launcher (Starhawk) | 48" | 7 | 4 | Heavy 1, Skyfire | Codex: Craftworld Eldar (2015) |
Eldar Missile Launcher (Starshot) | 48" | 8 | 3 | Heavy 1 | Codex: Craftworld Eldar (2015) |
Executioner | Melee | +2 | 2 | Melee, Two-handed | |
Heavy D-Scythe | 18" | D | 2 | Assault 1, Blast, Distort Scythe | |
Plasma grenades | 8" | 4 | 4 | Assault 1, Blast | 40K Rulebook p62 |
Power sword | Melee | User | 3 | Melee | |
Power Weapon | Melee | User | 3 | Melee | |
Reaper Launcher (starshot missiles) | 48" | 8 | 3 | Heavy 1 | Codex: Craftworld Eldar (2015) |
Reaper Launcher (starswarm missiles) | 48" | 5 | 3 | Heavy 2 | Codex: Craftworld Eldar (2015) |
Scatter Laser | 36" | 6 | 6 | Heavy 4 | Codex: Craftworld Eldar (2015) |
Serpent Field | 24" | 6 | - | Assault 2D6, Ignores Cover, One use Only, Strikedown | |
Shuriken Cannon | 24" | 6 | 5 | Assault 3, Bladestorm | Codex: Craftworld Eldar (2015) |
Shuriken Pistol | 12" | 4 | 5 | Pistol, Bladestorm | Codex: Craftworld Eldar (2015) |
Twin-linked Scatter Laser | 36" | 6 | 6 | Heavy 4, Twin-linked | Codex: Craftworld Eldar (2015) |
Twin-linked Shuriken Catapult | 12" | 4 | 5 | Assault 2, Bladestorm, Twin-linked | Codex: Craftworld Eldar (2015) |
Witchblade | Melee | User | - | Melee, Armourbane, Fleshbane | Warhammer 40K Rulebook p61 |
Matchless Agility (E Craftworld Warhost): If a unit composed entirely of models from this Detachment Runs, do not roll a D6 to determine its Run distance. Instead, it automatically counts as having rolled a 6 (this will normally mean the unit can Run up to 6").
Acrobatic: A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the Initiative penalty for charging enemies through difficult terrain. (Codex: Craftworld Eldar (2015))
Ancient Doom: A model with this special rule has the Hatred special rule against Deamons of Slaanesh or models with he Mark of Slaanesh. Furthemore, when making Fear test, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaahesh or the Deamon of Slaanesh special rule. (Codex: Eldar (2013) p25)
Banshee Mask: A model equipped with a banshee mask causes Fear. In addition, models cannot fire Overwatch against units that contain at least one model equipped with a banshee mask.
Battle Focus:
A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second is forfeith.
A model can not Run if it fired a Heavy wearpon during the same Shooting phas unless it has Relentless special rule. Similary, a model that has Run cannot then fire a Havy wearpon in the same Shootinh phase unless it has Relentless special rule. Models that cannot Run gain no benefit from the Battle Focus special rule.
(Codex: Eldar (2013) p25)
Battle Fortune: This model has a 4+ invulnerable save. (Codex: Eldar (2013) p30)
Bladestorm: (Codex: Eldar (2013))
Brotherhood of Psykers
Communion of Minds: A unit containing 1-3 Warlocks or Warlock Skyrunners is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock or Warlock Skyrunner in the unit, regardless of its current Mastery Level.
Defense Tactics: When chosen as the target of a charge, a unit that consists entirely of models with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-attack and Stubborn special rules until the end of the phase (in which case it cannot fire Overwatch)
Distort scythe: When rolling on the Destroyer Weapon Attack table for a weapon that has this special rule, subtract 1 from the result of the D6 roll (to a minimum of 1). Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of determining if a hit has the Instant Death special rule.
Eldar Jetbike: In addition to following all the rules for Jetbikes, if an Eldar Jetbike elects to Turbo-boost in the Shooting phase, it can move up to 36". If they do not Turbo-boost, Eldar Jetbikes may move up to 2D6" in the Assault phase, even if they have shot in the preceding Shooting phase or arrived by Deep Strike that turn. When Eldar Jetbikes move in the Assault phase and do not charge, they treat difficult terrain in the same way as they do in the Movement phase.
Fast Shot: A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots. (Codex: Craftworld Eldar (2015))
Fleet:
A unit composed entirely of models with this special rule can re-roll one or more of the
dice when determining Run moves and charge ranges.
(Warhammer 40K Rulebook)
Ghosthelm: If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).
Holo-fields: A vehicle with holo-fields has a 5+ invulnerable save unless it is Immobilised. (Codex: Craftworld Eldar (2015))
Independent Character: (Warhammer 40K Rulebook)
Inescapable Accuracy: A model with this special rule re-rolls failed To Hit rolls when firing at a unit that Zoomed, Swooped, Turbo-boosted or moved Flat Out during its previous turn.
Mindshock Pod: Enemy models within 12" of a model equipped with a mindshock pod subtract 2 from their Leadership when taking Morale, Pinning and Fear tests. (Codex: Craftworld Eldar (2015))
Plasma Grenades:
Models equipped with plasma grenades don’t suffer the penalty to their Initiative for
charging enemies through difficult terrain, but fight at their normal Initiative step in the
ensuing combat.
(Warhammer 40K Rulebook)
Psychic Discipline: Daemonology (Santic), Runes of Battle: (Codex: Craftworld Eldar (2015))
Psychic Disciplines: Daemonology (Santic), Divination, Runes of Fate, Telepathy
Psychic Pilot (Mastery Level 2): (Warhammer 40K Rulebook p40)
Psychic Power: Daemonolody (Santic), Runes of Battle, Telepathy
Psyker (Mastery Level 3)
Reaper Rangefinder: Enemies cannot take Jink saves against shots fired by a model equipped with a reaper rangefinder.
Rites of Battle: Immediately after determining Warlord Traits, choose either Weapon Skill or Ballistic Skill. All units in this Formation add 1 to the chosen characteristic.
Rune Armour: 4+ Invulnerable save
Runes of the Farseer: Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process).
Serpent Field:
All penetrating hits inflicted against the front or side armour of a vehicle equipped with a serpent shield are downgraded to glancing hits on a D6 roll of 2+.
Once per game, the serpent shield can be used as a weapon in the controlling player’s Shooting phase. This is treated as a hull-mounted weapon that is pointing forward.
Shrinekeepers: Models from this Formation can re-roll failed Morale, Pinning and Fear tests.
Slow and Purposeful: (Warhammer 40K Rulebook)
Spirit Stones: A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered. (Codex: Craftworld Eldar (2015))
Tempest of Blades: Once per game, as long as the Farseer from this Formation has not been removed as a casualty, the Eldar player can declare a Tempest of Blades at the start of their Shooting phase. All shuriken weapons in this Formation gain the Shred special rule until the end of the phase.
Vector Dancer: (Warhammer 40K Rulebook)
War Shout: Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership.
Units | Models | Upgrades | |||||||
---|---|---|---|---|---|---|---|---|---|
Eldar Craftworlds: Codex (2015) (E Craftworld Warhost) | 7x | 984pts | 73.76% | 21x | 858pts | 64.31% | 87x | 1379pts | 103.37% |
Core | 4x | 443pts | 33.20% | 2x | 165pts | 12.36% | 38x | 518pts | 38.83% |
Auxiliary | 3x | 541pts | 40.55% | 19x | 693pts | 51.94% | 49x | 861pts | 64.54% |
Roster | 7x | 984pts | 73.76% | 21x | 858pts | 64.31% | 87x | 1379pts | 103.37% |
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