Deathwing Assault, Grand Master of the Deathwing, Independant Character, Inner Circle, Marked for Retribution, Tactical Precision, Vengeful Strike, Warlord Trait: The Hunt
Iron Halo, Storm Bolter and Sword of Silence, Teleport Homer, Terminator Armour
Independant Character
Inner Circle (Preferred Enemy (Chaos Space Marines), Fearless)
Bolt Pistol, Force Sword, Infantry
*
Level 2 (35pts) (Mastery Level 2)
Deathwing Assault, Fortress of Shields, Hammer of Wrath, You Cannot Hide
Inner Circle (Preferred Enemy (Chaos Space Marines), Fearless), Storm Shield, Terminator Armour
Mace of Absolution
Mace of Absolution
Mace of Absolution
Mace of Absolution
Flail of the Unforgiven
Assault Vehicle, Power of the Machine Spirit
Deathwing Vehicle (30pts) (Preferred Enemy (Chaos Space Marines), *), Dozer Blade (5pts), Frag Assault Launcher, Multi Melta (10pts), Smoke Launchers and Searchlight, Storm Bolter (5pts), Twin Linked Assault Cannon, Two Hurricane Bolters
Assault Cannon (20pts), Power Fist with Heavy Flamer (10pts), Smoke Launchers and Searchlight
Drop Pod Assault, Immobile, Internal Guidance System
Deathwind Launcher (15pts)
Deathwing Vehicle (Preferred Enemy (Chaos Space Marines), *)
Deathwing Assault, Split Fire, Vengeful Strike
4x Deathwing Terminators (176pts), Heavy Flamer (10pts), Inner Circle (Preferred Enemy (Chaos Space Marines), Fearless), No Transport, 2x Pair of Lightning Claws, Thunder Hammer and Storm Shield (5pts)
Storm Bolter and Power Sword
Scouts
5x Camo Cloaks (10pts), Missile Launcher (15pts), 4x Scouts (48pts), 3x Sniper Rifle
Bolt Pistol, Sniper Rifle
And They Shall Know No Fear
Bolt Pistol, Boltgun, Flamer (5pts), Frag and Krak Grenades, Grim Resolve (*, Stubborn), Heavy Bolter (10pts), Power Armour, 9x Tactical Marine (126pts)
Repair
Dozer Blade (5pts), Smoke Launchers and Searchlight, Storm Bolter
Bolt Pistol, Boltgun
And They Shall Know No Fear
Bolt Pistol, Boltgun, Frag and Krak Grenades, Grim Resolve (*, Stubborn), Heavy Bolter (10pts), No Transport, Plasmagun (15pts), Power Armour, 9x Tactical Marine (126pts)
Bolt Pistol, Boltgun
And They Shall Know No Fear, Combat Squads
Bolt Pistol, Frag and Krak Grenades, Grim Resolve (*, Stubborn), 2x Lascannon (40pts), No Transport, Power Armour, 4x Space Marine (56pts)
Flakk Missiles (10pts)
Flakk Missiles (10pts)
Bolt Pistol, Boltgun, Signum
And They Shall Know No Fear, Combat Squads
Bolt Pistol, Frag and Krak Grenades, Grim Resolve (*, Stubborn), No Transport, 4x Plasma Cannon (60pts), Power Armour, 4x Space Marine (56pts)
Bolt Pistol, Boltgun, Signum
Name | Unit Type | WS | BS | S | T | W | I | A | LD | Save | Pg | Ref |
Belial | Unique, INfantry (Character) | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+/4++ | 56 | Codex: Dark Angels 6th p56 |
Deathwing Knights | Infantry | 5 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 3++ | ||
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ | ||
Deathwing Terminator Sgt | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ | ||
Knight Master | Infantry (Character) | 5 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 3++ | ||
Librarian | Infantry (Character) | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 3+ | 31 | Codex: Dark Angels 6th p31 |
Scout Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ | ||
Scouts | Infantry | 3 | 3 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ | ||
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | ||
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | BS | Front | Side | Rear | Type | Pg | HP | Ref |
Drop Pod | 4 | 12 | 12 | 12 | Open-Topped, Transport (10 models or 1 Dreadnought) | 3 | ||
Land Raider | 4 | 14 | 14 | 14 | Tank, Transport (16 Models) | 4 | ||
Rhino | 4 | 11 | 11 | 10 | Tank, Transport (10 Models) | 38 | 3 |
Name | WS | BS | S | Front | Side | Rear | I | A | Type | Pg | HP | Ref |
Venerable Dreadnought | 5 | 5 | 6 | 12 | 12 | 10 | 4 | 2 | 3 |
Name | Description | Pg | Ref |
Dozer Blade | re-roll failed dangerous terrain tests | 87 | BRB p87 |
Frag Assault Launcher | Any unit charging in to combat in the same turn as disembarking from this vehicle counts as having frag grenades | 65 | Codex: Dark Angels 6th p65 |
Iron Halo | 4++ | 63 | Codex: Dark Angels 6th p63 |
Power Armour | Standard Space Marine Power Armour. Confers a 3+ Sv | ||
Searchlight | After firing all weapons can illuninate the unit it shot at and it's self during night fighting | 87 | BRB p87 |
Signum | Forego shoting to grant one other model in his unit BS 5, declare before any rolls are made. | 64 | Codex: Dark Angels 6th p64 |
Smoke Launchers | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save | 87 | BRB p87 |
Storm Shield | 3++ but can never count as having 2 close combat weapons | 64 | Codex: Dark Angels 6th p64 |
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | 64 | Codex: Dark Angels 6th p64 |
Terminator Armour | 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules, and may not make sweeping advances. | 65 | Codex: Dark Angels 6th p65 |
Name | Range | Strength | AP | Type | Pg | Ref |
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | ||
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB p56 | |
Boltgun | 24" | 4 | 5 | Rapid Fire | 56 | BRB p56 |
Deathwind Launcher | 12" | 5 | - | Heavy 1, Large Blast | ||
Flail of the Unforgiven | - | +2 | 3 | Melee, Bane of the Traitor, Concussive | ||
Flamer | Template | 4 | 5 | Assault 1 | 56 | BRB p56 |
Force Sword | - | User | 3 | Melee, Force | 60 | BRB p60 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initive penalty for charging through cover | 61 | BRB p61 |
Heavy Bolter | 36" | 5 | 4 | Heavy 3 | 56 | BRB p56 |
Heavy Flamer | Template | 5 | 4 | Assault 1 | ||
Hurricane Bolter | 24" | 4 | 5 | 3x Rapid Fire, Twin Linked | ||
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | 62 | BRB p62 |
Lascannon | 48" | 9 | 2 | Heavy 1 | ||
Lightning Claws | - | User | 3 | Melee, Shred, Specialist Weapon | 60 | BRB p60 |
Mace of Absolution (Normal) | - | +2 | 4 | Melee, Bane of the Traitor, Concussive | ||
Mace of Absolution (Smite Mode) | - | +6 | 2 | Melee, Bane of the Traitor, Concussive, One Use Only | ||
Missile Launcher (Flakk) | 48" | 7 | 4 | Heavy 1, Skyfire | ||
Missile Launcher (Frag) | 48" | 4 | 6 | Heavy 1, Blast | ||
Missile Launcher (Krak) | 48" | 8 | 3 | Heavy 1 | ||
Multi Melta | 24" | 8 | 1 | Heavy 1, Melta | BRB p57 | |
Plasma Cannon | 36" | 7 | 2 | Heavy 1, Blast, Gets Hot | 57 | BRB p57 |
Plasma Gun | 24" | 7 | 2 | Rapid Fire, Gets Hot | 57 | BRB p57 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldly | 60 | BRB p60 |
Power Sword | - | User | 3 | Melee | 61 | BRB p61 |
Sniper Rifle | 36" | X | 6 | Heavy 1, Sniper | ||
Storm Bolter | 24" | 4 | 5 | Assault 2 | 56 | BRB p56 |
Sword of Silence | - | User | 3 | Melee, Fleshbane, Master Crafted | 56 | Codex: Dark Angels 6th p56 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | 61 | BRB p61 |
And They Shall Know No Fear: Automatically regroups, can act normally on the turn it regroups, not killed by sweeping advances and is immune to fear. (BRB p33)
Assault Vehicle: Passengers may assault the same turn they disembark
Combat Squads: A 10-man unit with this rule can break down into two 5-man units.
You must decide which units are splitting into combat squads, and which models go into which combat squad BEFORE deployment, for all pourposes they are two seperate units.
Note: two combat squads split from the same unit may share tansport space in the same transport vehicle. (Codex: Dark Angels 6th p28)
Deathwing Assault: Units composed entirely composed of models with this rule and wearing Terminator Armour can choose to make a Deathwing Assault.
Immediatly after determining Warlord Traits, tell your opponent which units are making a Deathwing Assault, and make a secret note on weather it happens during turn 1 or turn 2. All units chosen arrive then with no need to roll for deep strike reserves. (Codex: Dark Angels 6th p44)
Deathwing Vehicle: Preferred Enemy (Chaos Space Marines), you may make your opponent re-roll any vehicle damage result
Drop Pod Assault: At the beginning of your first turn, half rounding up of your drop pods come in via Deep Strike
Fearless: Automatically pass all LD tests but cannot go to ground or use the "Our Weapons Are Usless" rule. (BRB p35)
Fortress of Shields: Any model with the Inner Circle rule that is in base contact with a two models with this rule gain +1 Toughness
Grand Master of the Deathwing: In a primary Detachment that contains Belial, Deathwing Terminator Squads are troops choices instead of elites. (Codex: Dark Angels 6th p92)
Grim Resolve: A model with this rule has Stubborn. In addition they may never choose to fail a morale check. (Codex: Dark Angels 6th p28)
Hammer of Wrath: On the turn this unit charges into combat they get an Initiative 10 hit at their unmodified Strength for each model with this rule.
Independant Character: Independent Characters can join and leave other non-vehicle non-'loner' units. Although Independent Characters may join with other Independent Characters to form a powerful multi-character unit.
An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining.
An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase.
An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground.
Look out Sir is taken on a 2+
If a unit with an Independent Character in it has fallen to below 25% they test as if they had 25% remaning
When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applys to the unit (eg Stubborn) and vice versa
If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins. (BRB)
Inner Circle: Fearless and Preferred Enemy (Chaos Space Marines) (Codex: Dark Angels 6th p28)
Internal Guidance System: Reduce the ammount of scatter by the minimum required to prevent landing on terrain or another model. If the Drop Pod scatters off the table roll on the Deep Strike Mishap table.
Marked for Retribution: Belial's shooting attacks are precision Shots on a to hit roll of 5+ (Codex: Dark Angels 6th p56)
Mastery Level 2: Generate 2 Warp Charges per turn, choose 2 powers from: Divination, Pyromancy, Telepathy and/or Telekinesis
Power of the Machine Spirit: So long as the vehicle dosen't move flat out or pop smoke, it may fire an additional weapon than normal and may fire at a different target.
Preferred Enemy (Chaos Space Marines): Reroll all failed to hit and to wound rolls of 1 against the chosen enemy in both shooting and assault. (BRB p40)
Psyker: Dark Angeles Librarians are Psykers who use the Divination, Pyromancy, Telepathy and Telekinesis disciplines.
Repair: If a Rhino is Immobilised, then during the shooting phase you may roll a D6 instead of shooting, on a 6 the Rhino is no longer immobilised
Scouts: After all deployment but before first turn a unit with this rule may redeploy, if it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redelpoy anywhere within 12".
Any unit that redelpoys with this rule may not charge on the first turn.
If held in reserve, the unit gains outflank. (BRB p41)
Split Fire: Take A leadership test, if passed each model may fire at a different target than the rest of the unit, if failed all models fire at the same target (BRB p42)
Stubborn: Ignore all negative Ld modifiers, if the unit has Fearless as well ignore this rule. (BRB p43)
Tactical Precision: Belial and any unit he has joined with Inner Circle rule do not scatter when Deep Striking. (Codex: Dark Angels 6th p56)
Vengeful Strike: When a model with this rule arrives from Deep Strike, it treats all ranged weapons as having Twin Linked until end of turn. (Codex: Dark Angels 6th p44)
Warlord Trait: The Hunt: +1 Victory point if your Warlord or his unit kill enemy Warlord in the Assault phase. (Codex: Dark Angels 6th p56)
You Cannot Hide: Gain a precision strike on a 6 in close combat