Rosarius
Deathwing, Fear, Fearless, Hatred (Chaos Space Marines), Independent Character, Preferred Enemy (Chaos Space Marines), Zealot
(None), Mace of Redemption (30pts), Shroud of Heroes (10pts), Storm Bolter
Bane of the Traitor, Blind, Bulky, Concussive, Deep Strike, Feel No Pain, No sweeping advances, RAI Warning (int Chap) (Crozius Arcanum), Relentless, Shrouded, Vengeful Strike
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Interrogator-Chaplain | Infantry (Character) | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+ / 4++ | Codex: Dark Angels 2015 p102 |
Name | Description | Ref |
---|---|---|
Rosarius | Confers 4++ | Codex: Dark Angels 2015 p153 |
Shroud of Heroes | Grants Feel No Pain (5+). In addition as long as the wearer is not in a unit gains Shrouded | Codex: Dark Angels 2015 p155 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Mace of Redemption | - | +3 | 3 | Melee, Bane of The Traitor, Blind, Concussive | Codex: Dark Angels 2015 p155 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Assault Cannon (20pts), 5x Deathwing Terminators (incl. Sergeant) (200pts), Pair of Lightning Claws, Perfidious Relic of the Unforgiven (15pts), Terminator Armour, 3x Thunder Hammer and Storm Shield (30pts)
Adamantium Will, Deathwing, Deep Strike, Fear, Fearless, Grim Resolve, Hatred (Chaos Space Marines), No sweeping advances, Relentless, Split Fire, Vengeful Strike
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Deathwing Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ | Codex: Dark Angels 2015 p116 |
Deathwing Terminator | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ / 5++ | Codex: Dark Angels 2015 p116 |
Name | Description | Ref |
---|---|---|
Perfidious Relic of the Unforgiven | Grants the Adamantium Will and Fear rules | Codex: Dark Angels 2015 p153 |
Storm Shield | Confers 3++, but can never gain an attack for having two close combat weapons | Codex: Dark Angels 2015 p153 |
Terminator Armour | 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules. May not make sweeping advances. | Codex: Dark Angels 2015 p154 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending | BRB 2014 p176 |
Lightning Claw[s] | - | User | 3 | Melee, Shred, Specialist Weapon | BRB 2014 p178 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy | BRB 2014 p179 |
Power Sword | - | User | 3 | Melee | BRB 2014 p179 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Thunder Hammer | - | x2 | 2 | Melee, Concussive, Specialist Weapon, Unwieldy | BRB 2014 p178 |
Bolt pistol, Boltgun, Frag and Krak Grenades, Meltagun (10pts), Power Armor, 9x Tactical Marine (126pts)
And They Shall Know No Fear, Combat Squads, Grim Resolve, Melta
Locator Beacon (10pts), Storm Bolter
Drop Pod Assault, Immobile, Inertial Guidance System
Boltgun, Chainsword
Rapid Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p110 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Open-Topped, Transport (10 models or 1 Dreadnought) | Codex: Dark Angels 2015 p122 |
Name | Description | Ref |
---|---|---|
Locator Beacon | Friendlies do not scatter when deep striking within 6" | Codex: Dark Angels 2015 p154 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Chainsword | - | User | - | Melee | BRB 2014 p178 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB 2014 p177 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Bolt pistol, Boltgun, Frag and Krak Grenades, Plasma Cannon (15pts), Plasmagun (15pts), Power Armor, 9x Tactical Marine (126pts)
And They Shall Know No Fear, Combat Squads, Gets Hot, Grim Resolve
Smoke Launchers and Searchlight, Storm Bolter
Repair
Boltgun, Chainsword
Rapid Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p110 |
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Rhino | 4 | 11 | 11 | 10 | 3 | Tank, Transport (10 Models) | Codex: Dark Angels 2015 p120 |
Name | Description | Ref |
---|---|---|
Searchlight | During night fighting: after firing all weapons, may illuminate the unit it shot at and itself until the end of the following turn. | BRB 2014 p98 |
Smoke Launchers | Once per game, instead of shooting or moving flat out, may gain a 5+ cover save until the end of enemy's shooting phase. | BRB 2014 p98 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Chainsword | - | User | - | Melee | BRB 2014 p178 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Plasma Cannon | 36" | 7 | 2 | Heavy 1, Blast, Gets Hot | BRB 2014 p177 |
Plasmagun | 24" | 7 | 2 | Rapid Fire, Gets Hot | BRB 2014 p177 |
Storm Bolter | 24" | 4 | 5 | Assault 2 | BRB 2014 p176 |
Avenger Mega Bolter, 6x Black Sword Missiles, Twin Linked Heavy Bolter
Jink, Missile Lock, Ravenwing, Strafing Run, Unrelenting Hunter
Name | BS | Front | Side | Rear | HP | Type | Ref |
---|---|---|---|---|---|---|---|
Nephilim | 4 | 11 | 11 | 11 | 3 | Flyer | Codex: Dark Angels 2015 p128 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Avenger Mega Bolter | 48" | 6 | 4 | Heavy 5 | Codex: Dark Angels 2015 p149 |
Black Sword Missile | 36" | 7 | 3 | Heavy 1, One Use Only | Codex: Dark Angels 2015 p149 |
Heavy Bolter | 36" | 5 | 4 | Heavy 3 | BRB 2014 p176 |
Bolt pistol, Frag and Krak Grenades, 2x Meltagun (20pts), 2x Ravenwing Biker (50pts), Teleport Homer, Twin-linked Boltgun
And They Shall Know No Fear, Combat Squads, Grim Resolve, Hammer of Wrath, Hit & Run, Jink, Melta, Outflank, Ravenwing, Relentless, Scout
Bolt Pistol
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ravenwing Biker | Bike | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p124 |
Ravenwing Sergeant | Bike (Character) | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p124 |
Name | Description | Ref |
---|---|---|
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 2015 p153 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB 2014 p177 |
Bolt pistol, Frag and Krak Grenades, 2x Meltagun (20pts), 2x Ravenwing Biker (50pts), Teleport Homer, Twin-linked Boltgun
And They Shall Know No Fear, Combat Squads, Grim Resolve, Hammer of Wrath, Hit & Run, Jink, Melta, Outflank, Ravenwing, Relentless, Scout
Bolt Pistol
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Ravenwing Biker | Bike | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p124 |
Ravenwing Sergeant | Bike (Character) | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 p124 |
Name | Description | Ref |
---|---|---|
Teleport Homer | Friendly Terminators do not scatter when placed within 6", model must have started the turn on the board | Codex: Dark Angels 2015 p153 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Meltagun | 12" | 8 | 1 | Assault 1, Melta | BRB 2014 p177 |
Bolt pistol, Boltgun, Frag and Krak Grenades, 4x Missile Launcher (60pts), Power Armor, 4x Space Marine (56pts)
And They Shall Know No Fear, Combat Squads, Grim Resolve
Boltgun, Chainsword, Signum
Rapid Fire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | Codex: Dark Angels 2015 |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description | Ref |
---|---|---|
Signum | Forego shooting to grant one other model in his unit BS 5, declare before any rolls are made. | Codex: Dark Angels 6th p64 |
Name | Range | Strength | AP | Type | Ref |
---|---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol | BRB 2014 p176 |
Boltgun | 24" | 4 | 5 | Rapid Fire | BRB 2014 p176 |
Chainsword | - | User | - | Melee | BRB 2014 p178 |
Frag Grenades | 8" | 3 | - | Assault 1, Blast, Don't suffer Initiative penalty for charging through cover | BRB 2014 p180 |
Krak Grenades | 8" (thrown)/-(Melee) | 6 | 4 | Assault 1(Thrown)/Only on Vehicles and MCs (Melee) | BRB 2014 p181 |
Missile Launcher (Frag) | 48" | 4 | 6 | Heavy 1, Blast | BRB 2014 p177 |
Missile Launcher (Krak) | 48" | 8 | 3 | Heavy 1 | BRB 2014 p177 |
Adamantium Will: A unit that contains at least one model with this special rule receives a + 1 bonus to Deny the Witch tests. (BRB 2014 p157)
And They Shall Know No Fear: Automatically regroups, can act normally on the turn it regroups. Not killed by Sweeping Advances. Immune to effects of Fear. (BRB 2014 p157)
Bane of the Traitor: When this weapon is used to attack a model of the Chaos Space Marine Faction, it's AP is improved to 1. (Codex: Dark Angels 2015 p155)
Blind: Immediately take Initiative test. If failed, BS and WS are reduced to 1 until end of unit's next turn. If the attacking unit hits itself, it automatically passes. (BRB 2014 p159)
Bulky: Counts as two models for transport capacity. (BRB 2014 p159)
Combat Squads:
A 10-man unit with this rule can break down into two 5-man units.
You must decide which units are splitting into combat squads, and which models go into which combat squad BEFORE deployment, for all purposes they are considered to be two separate units.
Note: two combat squads split from the same unit may share transport space in the same transport vehicle.
Ravenwing Bike Squads are at full strength with seven models and may split into three combat squads: two units of three models and a single Attack Bike
(Codex: Dark Angels 2015 p148)
Concussive: A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase. (BRB 2014 p163)
Deathwing: A model with this special rule has the Fearless and Hatred (Chaos Space Marines) special rules. (Codex: Dark Angels 2015 p148)
Deep Strike: (Read the BRB, it's too complicated to explain in a small space.) (BRB 2014 p162)
Drop Pod Assault: At the beginning of your first turn, half (rounding up) of your drop pods come in via Deep Strike. Remaining drop pods Deep Strike as normal. (Codex: Dark Angels 2015 p122)
Fear:
At the start of the Fight sub-phase, a unit in base contact with this model must take a Fear test.
If the test is failed then the unit has it's WS reduced to 1 for the remainder of the sub-phase.
Models with "And They Shall Know No Fear" and "Fearless" are immune to this rule.
(BRB 2014 p163)
Fearless: Automatically pass all Pinning-, Fear- and Regroup tests and Morale checks. Cannot go to ground or use the "Our Weapons Are Useless" rule. (BRB 2014 p163)
Feel No Pain: Ignore unsaved wounds on a 5+, treat it as saved wound. Does not work against Destroyer or Instant Death. (BRB 2014 p164)
Gets Hot: Each roll of 1 To Hit causes a Wound to the firing model (armor and invulnerable saves may be taken but the Wound cannot be allocated to any other model.) Vehicles instead have a 50% chance to take a glancing hit. Blast weapons instead roll a D6 before firing; upon rolling a 1 they take the hit described above instead of firing. (BRB 2014 p164)
Grim Resolve: A model with this rule has Stubborn and therefore ignores negative Leadership modifiers. In addition they may never choose to fail a morale check. Allows overwatch to be resolved at BS2. (Codex: Dark Angels 2015 p148)
Hammer of Wrath: On the turn this unit charges into combat they get an Initiative 10 automatic hit at their unmodified Strength for each model with this rule. (BRB 2014 p165)
Hatred (Chaos Space Marines): Reroll all misses in the first round of each close combat.
Hit & Run: May take an Initiative test at the end of the assault phase, if successful choose a direction and roll 3D6, move that far ignoring all models in base contact. If this would take you within 1" of another unit, stop 1" away. Ignore Difficult Terrain, but make Dangerous Terrain tests normally. Enemy units left makes an immediate D6" consolidation. (BRB 2014 p165)
Immobile: After arriving, Drop Pods can never move. (Codex: Dark Angels 2015 p122)
Independent Character:
Independent Characters can join and leave other units that do not contain vehicles or Monstrous Creatures. Independent Characters may join with other Independent Characters to form a powerful multi-character unit.
An Independent Character counts as having joined a unit if he ends his move within 2" of them, if he is within 2" of more than one unit you must declare which unit he is joining.
An Independent Character may leave his unit and join another one in the same movement phase, but he may not join a unit in any other phase.
An Independent Character cannot join or leave a unit that is locked in combat or falling back, he also may not leave a unit that has gone to ground.
Look out Sir is taken on a 2+.
If a unit with an Independent Character in it has fallen to below 25% strength they test as if they had 25% remaining.
When an Independent Character joins a unit he looses all special rules that the unit does not have unless the rule says it applies to the unit (e.g. Stubborn) and vice versa.
If the unit is suffering from ongoing effects (eg blind, soul blaze) and the Independent Character leaves the unit, he is still suffering from those effects as well, but they to not transfer to a new unit he joins.
(BRB 2014 p166)
Inertial Guidance System: Reduce the amount of scatter by the minimum required to prevent landing on terrain or another model. If the Drop Pod scatters off the table, roll on the Deep Strike Mishap table. (Codex: Dark Angels 2015 p122)
Jink: When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule gain a 4 + cover save until the start of their next Movement phase, but they can only fire Snap Shots until the end of their next turn. (BRB 2014)
Melta: Within half range, add D6 to armor penetration against vehicles. (BRB 2014 p168)
Missile Lock: A model with this special rule re-rolls failed To Hit rolls when shooting any weapon that has the One Use Only special rule. If a model with this special rule is shooting a weapon that has both the One Use Only and Blast special rules, that shot will instead scatter D6" rather than 2D6". (BRB)
No sweeping advances: This model or unit can never make sweeping advances.
Outflank: When this unit arrives from reserves roll a die. On a 1 or 2 it comes in on your left, on a 3 or 4 it comes in on your right and on a 5 or 6 you choose right or left. (BRB 2014 p168)
Preferred Enemy (Chaos Space Marines): Reroll all failed to hit and to wound rolls of 1 against the chosen enemy in both shooting and assault. (BRB 2014 p169)
RAI Warning (int Chap) (Crozius Arcanum):
RAW: A Crozius Arcanum is not a power weapon.
RAI: It is a power weapon eligible to be switched. Use with care.
Rapid Fire: Has one extra attack while in/below half range. (BRB 2014 p42)
Ravenwing: Reroll failed cover saves when jinking. (Codex: Dark Angels 2015 p148)
Relentless: Counts as stationary for firing Heavy, Salvo, or Ordenance weapons. May charge after firing any type of weapon. (BRB 2014 p170)
Repair: If a Rhino is Immobilized, you may during the shooting phase roll a D6 instead of shooting; on a 6 the Rhino is no longer immobilized. (Codex: Dark Angels 6th p38)
Scout:
After all deployment but before first turn a unit with this rule may redeploy. If it is Infantry, Artillery, Walker or a Monstrous Creature it may redeploy anywhere within 6", all other unit types may redeploy anywhere within 12", and all must remain 12" away from enemy units.
Any unit that redeploys with this rule may not charge on the first turn.
If held in reserve, the unit gains Outflank.
(BRB 2014 p171)
Shrouded: Counts it's cover save as 2 better than normal (Combines with Stealth) (BRB 2014 p170)
Split Fire: A single model may fire at a different target than the rest of the unit. (BRB 2014 p172)
Strafing Run: When shooting assault, heavy, rapid fire or salvo, gains pinning. Also if the target is Artillery, Beast, Bike, Cavalry, Infantry, Monstrous Creatures and non-flyer/non-skimmer vehicles gains +1 BS
Unrelenting Hunter: When shooting at enemy vehicles, a Nephilim Jetfighter can choose to treat any Weapon Destroyed results as Immobilised results. (Codex: Dark Angels 2015 p128)
Vengeful Strike: Weapons are Twin-Linked on the turn this Deathwing model deep strikes. (Codex: Dark Angels 2015 p154)
Zealot:
Automatically pass all Pinning-, Fear- and Regroup tests and Morale checks. Cannot go to ground or use the "Our Weapons Are Useless" rule.
Unit re-rolls all failed To Hit rolls during the first round of each close combat
(BRB 2014 p174)
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