Progenitor Commander
Imperial Progenitor Commander
- Unit types:
'Offense',
'Commander',
'Land',
'NoBuild',
'Construction',
'Economy',
'Mobile',
- HP: 12500
- Build cost: 25000 metal
- Maximum range: 200
- Total DPS: 1060.0
- DPS per 1 Metal: 0.0424
- HP per 1 Metal: 0.5000
- Infrastructure cost per 1 metal production(Basic Energy Plant): 0.0
- Infrastructure cost per 1 metal production(Advanced Energy Plant): 0.0
- Minimum assisted infrastructure cost per 1 metal production(Basic Energy Plant): 0.0
- Minimum assisted infrastructure cost per 1 metal production(Advanced Energy Plant): 0.0
- Strength per 1 metal: 0.0212
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Match-up table
Progenitor Commander
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Match-up table listed by effectiveness
Progenitor Commander
Physics:
- Max speed: 6
- Acceleration: 90
- Braking rate: 60
- Turn rate: 90
Recon:
Economy:
- Metal production: 30 / s
- Energy production: 3000 / s
- Metal storage: 1000
- Energy storage: 20000
- Build rate: 30
- Fabrication metal consumption: 30 / s
- Fabrication energy consumption: 1500 / s
- Energy consumption per metal: 50.0
- Basic Energy Plant Infrastructure cost per 1 metal output: 870.8
- Advanced Energy Plant Infrastructure cost per 1 metal output: 860.3
Weapon 1:
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2.0 shots per second)
- Muzzle velocity: 125.0
- Target layers:
'Seafloor',
'LandHorizontal',
Weapon 2:
- Range: 150
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2.0 shots per second)
- Splash: 200 damage, radius 2
- Muzzle velocity: 125.0
- Target layers:
'Air',
Weapon 3:
- Range: 200
- Damage: 500.0 DPS: 250 damage every 0.50 seconds (2.0 shots per second)
- Muzzle velocity: 75.0
- Target layers:
'WaterSurface',
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Builds: