Leviathan
Battleship- Long range advanced anti-ship, and anti-land guns.
- Unit types:
'Offense',
'Advanced',
'Mobile',
'FactoryBuild',
'Naval',
'Artillery',
- HP: 4000
- Build cost: 4800 metal
- Maximum range: 400
- Total DPS: 240.0
- DPS per 1 Metal: 0.0500
- HP per 1 Metal: 0.8333
- Infrastructure cost per 1 metal production(Basic Energy Plant): 125.3
- Infrastructure cost per 1 metal production(Advanced Energy Plant): 118.2
- Minimum assisted infrastructure cost per 1 metal production(Basic Energy Plant): 62.6
- Minimum assisted infrastructure cost per 1 metal production(Advanced Energy Plant): 61.2
- Strength per 1 metal: 0.0417
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Match-up table
Leviathan
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Match-up table listed by effectiveness
Leviathan
Physics:
- Max speed: 6
- Acceleration: 45
- Braking rate: 60
- Turn rate: 45
Recon:
Weapon 1:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 2:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 3:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 4:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 5:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 6:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 7:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 8:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 9:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 10:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 11:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
Weapon 12:
- Range: 400
- Damage: 20.0 DPS: 200 damage every 10.00 seconds (0.1 shots per second)
- Splash: 200 damage, radius 7
- Muzzle velocity: 150.0
- Target layers:
'WaterSurface',
'LandHorizontal',
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Built by: