| from a client to the server |
Only one per turn |
| (catch Direction) |
Yes |
| Direction |
::= | -180
180 degrees. |
|
|
| (change_view Width Quality) |
No |
| Width |
::= | narrow | normal | wide |
| Quality |
::= | high | low |
|
|
| (dash Power) |
Yes |
|
|
| Note: backward dash consumes double stamina. |
|
| (kick Power Direction) |
Yes |
| Power |
::= | 0
100 |
| Direction |
::= | -180
180 degrees. |
|
|
| (move X Y) |
Yes |
| X |
::= | -54
54 |
| Y |
::= | -32
32 |
|
|
| (say Message) |
No |
| Message |
::= | a message (See section A.8.) |
|
|
| (sense_body) |
No |
| The server returns |
|
| ( sense_body |
TIME |
| |
(view_mode {high | low} {narrow | normal | wide}) |
| |
(stamina STAMINA EFFORT) |
| |
(speed AMOUNT_OF_SPEED) |
| |
(head_angle HEAD_ANGLE) |
| |
(kick KICK_COUNT) |
| |
(dash DASH_COUNT) |
| |
(turn TURN_COUNT) |
| |
(say SAY_COUNT) |
| |
(turn_neck TURN_NECK_COUNT)
) |
|
|
| (turn Moment) |
Yes |
| Moment |
::= | -180
180 degrees. |
|
|
| (turn_neck ANGLE) |
Yes |
| ANGLE |
::= | -90
90 degrees. |
|
|
| turn_neck is relative to to the direction of the body. |
|
| Can be invoked at the same cycle as a turn, dash or kick. |
|