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Introduction

As in human soccer, a match is played without interruptions from outside the field. So nobody (and no application) except the players and the referee can influence and/or control the match. However, it would be very useful if you could have more control over the game while developing player-clients. For instance, the possibility to perform training sessions in which a certain action, such as dribbling, is tested in an automated way gives you the opportunity to apply machine learning methods.

Therefore, a privileged client called the coach-client has been introduced. The coach-client has the following capabilities:



RoboCup SoccerServer Manual Account
1999-07-03