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The scores on the soccermonitor wrap very soon, going into negative numbers if the score gets too big. This is a problem when using the same soccerserverfor a large number of evaluations. Can I suggest using ints or longs for the scores instead of chars or shorts?

Internally, soccerserveruses int for score. So you need not care about it. The referee reports correct score when a team gets a goal.

We use char for communication between soccerserverand soccermonitor in order to reduce the amount of the communication.
[Noda]


next up previous contents
Next: What are the units Up: Inside of Soccerserver Previous: The soccerservermanual says that   Contents
RoboCup SoccerServer Manual Account
1999-07-03