Jakob Tholander

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I am senior researcher at the MobileLife centre at the Department of Computer and Systems Sciences, Stockholm University. I also hold a position in Media Technology at Södertörn University. I do research in human-computer interaction with a particular interest in tangible and embodied interaction both from a practical design oriented perspective as well as through contributions on a more conceptual level. Recently, I have been focusing on exploring how to design technology for bodily engaging interactions such as movement.   Currently I am working on a number of projects that relate to these topics:

·        Generalised interaction models.
This work involves studies of users of non-interactive artefacts such as skateboards and golf clubs with attempts to map out implications and qualities for the design of movement-based interaction

·        Programming beyond the desktop setting
This work involves explorations of how to design programming tools that make use of bodily ways of interaction, for programmers as well as for end users.

·        Dekal
This work involves studies of interaction design students and practitioners with the purpose of develop an understanding of the role of embodied forms of action and representation in such work. We also look at the consequences of these findings for the design of interaction design tools and design education.

·        MoBoogie
This work involves design of movement and dance based interaction for construction and manipulation of music. This is a newly started collaboration with the Cornell University.

Email: jakobth at dsv dot su dot su

 

Publications

a. Peer reviewed journal articles

1.     Jonsson, M., Tholander, J. & Fernaeus, Y. (2009). Setting the stage Embodied and spatial dimensions in emerging programming practices. in Interacting with Computers. 21(1-2) , 117-124

2.     Fernaeus, Y., Tholander, J., & Jonsson, M. (2008). Beyond representations: towards an action centric perspective on tangible interaction. International Journal of Arts and Technology.  1(3-4), pp. 249-267

3.     Tholander, J. & Fernaeus, Y. (2008). Three challenges when designing for children’s everyday digital literacy.  in Nordic Journal of Digital Literacy. 3(2), pp 130-141.

4.     Fernaeus Y. & Tholander, J (2006). Designing for programming as joint performances among groups of children. in Interacting with Computers. Volume 18, Issue 5 , 1012-1031

5.     Tholander, J. (2005). Children’s perspectives in a game programming discourse. Journal of Interactive Learning Research, 16 (1). *

b. Book chapters

1.     Tholander, J & Fernaeus, Y. (2007). Nästan som ett spel: barns roller och perspektiv vid datorprogrammering. In Linderoth, J. (ed) Datorspelandets Dynamik. Studentlitteratur

c. Peer reviewed conference papers

1.     Tholander, J. & Johansson, L. (2010) Bodies, boards, clubs and bugs: a study of bodily engaging artifacts. Work-in-progress paper, CHI 2010, Atlanta, GA. USA

2.     Elsa Kosmack Vaara, Kristina Höök and Jakob Tholander (2009) Mirroring bodily experiences over time. CHI 2009. Work-in-progress paper. Boston, USA

3.     Nicolas Belloni, Lars Erik Holmquist, and Jakob Tholander (2009. See You on the Subway: Exploring Mobile Social Software. CHI 2009. Work-in-progress paper. Boston, USA

4.     Tholander, J, Karlgren, K, Ramberg, R. (2008). Where all the interaction is. Sketching in interaction design as an embodied practice. In proceedings of DIS 2008, Cape Town, South Africa.

5.     Fernaues, Y, Tholander, J & Jonsson, M. (2008). Towards a new set of ideals. Consequences of the practice turn for tangible interaction. In proceedings of Tangible and Embedded Interaction 2008, Bonn, Germany.

6.     Fernaeus Y. & Tholander, J. (2007). Patcher: A Tangible Game for Making Ecological Simulations in Museum Settings. In proceedings of Tangible Play. Waikiki, Hawaii.

7.     Tholander, J. & Fernaeus Y. (2006). Multimodal Interaction in a Tangible Programming Space. In proceedings of ICLS 2006. Indiana. USA

8.     Fernaeus, Y. & Tholander, J. (2006). Finding Design Qualities in a Tangible Programming Space. Proceedings of CHI2006, Montreal, Canada.

9.     Fernaues, Y & Tholander, J (2005). “Looking at the Computer but doing it on land: Children’s interaction in a tangible programming space. In proceedings of HCI 2005, Edinburgh, Scotland. *

10.                        Cerulli, M., Chicciorelli, A., Fernaues,Y., Lemut, E., Tholander, J. (2005). Learning of randomness and modelling through construction and sharing of dynamic models. EARLI 2005, Cyprus, Greece.

11.                        Mor, Y, Tholander, J, Holmberg, J. (2005). Designing for Constructionist web-based Knowledge building, in proceedings of CSCL 2005, Taipei, Taiwan.

12.                        Tholander, J., Fernaeus, Y, Aderclou, C (2004). Computational literacy at work. In proceedings of CELDA 04 (Computers and Exploratory Learning in the Digital Age, 2004) Lisbon, Portugal

13.                        Tholander, J. & Fernaeus, Y. (2004). Embodied programming with visual and tangible representations. In electronic proceeding of CSCL symposium. Lausanne, Switzerland.

14.                        Tholander, J., Fernaeus, Y., Holmberg, J. (2004). Robot Role Play - Tangible programming and role play program execution for kids, in proceedings of ICLS 2004, Santa Monica, CA, USA.

15.                        Fernaeus, Y., Tholander, J (2003). Collaborative Computation on the Floor. in proceedings of CSCL 2003 in Bergen, Norway.

16.                        Fernaeus, Y., Tholander, J (2003). Games to Explore Programming. in proceedings of IDC 2003 in Preston, UK.

17.                        Tholander, J., Kahn, K, and Jansson, C-G. (2002). Real Programming of an Adventure Game by an 8 year old. in P. Bell, R. Stevens, & T. Satwicz (Eds.), Keeping Learning Complex: The Proceedings of the Fifth International Conference for the Learning Sciences (ICLS). *

18.                        Tholander, J., and Karlgren, K. (2002). Support for Cognitive Apprenticeship in Object-Oriented Model Construction, in Stahl, G (ed), Proceedings of CSCL2002, Boulder, Colorado**

19.                        Tholander, J., (2001). Students interacting through a Cognitive Apprenticeship Learning Environment. In: Dillenbourg, P., Eurelings, A., & Hakkarainen, K., (eds.), Proceedings of euroCSCL 2001, Maastricht, the Netherlands.**

20.                        Tholander, J., Rutz, F., Karlgren, K., & Ramberg, R., (1999). Design and Evaluation of an Apprenticeship Setting for Learning Object-Oriented Modeling. In: Cumming, G., Okamoto, T., & Gomez, L., (Eds.), Proceedings of The International Conference on Computers in Education, Chiba, Japan, Nov. 1999.**

21.                        Tholander, J., Rutz, F., Johannesson, P., Karlgren, K., & Ramberg, R. (1999). A Pedagogical Assistant for Learning Object-Oriented Design: Nagging Students into Self-Reflection. Paper presented at the PEG99, Exeter, England.**

22.                        Rutz, F., Tholander, J., & Karlgren, K., (1999). Design Aspects and Trust Issues in a Prototypical Pedagogical Assistant. In: Cumming, G., Okamoto, T., & Gomez, L., (Eds.), Proceedings of The International Conference on Computers in Education, Chiba, Japan, Nov. 1999**

23.                        Karlgren, K., Tholander, J., Dahlqvist, P., & Ramberg, R., (1998). Authenticity in Training Systems for Conceptual Modelers. In: Proceedings of the ICLS 98  (International Conference on the Learning Sciences), Atlanta, 1998.**

24.                        Tholander, J., Karlgren, K., Dahlqvist, P., & Ramberg, R., (1998). Cognitive Apprenticeship in Training for Conceptual Modelling. In: Maurer, H., & Olson, R., (eds.), Proceedings of the International Webnet Conference, Orlando, Florida, Nov. 98.**

25.                        Dahlqvist, P., Tholander, J., Karlgren, K., & Ramberg, R., (1998). Animating the Pendulum. A Pilot Study of 7:th Grade Students. In: Maurer, H., & Olson, R., (eds.), Proceedings of the International Webnet Conference, Orlando, Florida, Nov. 1998.

Thesis

Tholander, Jakob (2003), Constructing to Learn – Learning to Construct. Studies of computational tools for learning, Doctorate Thesis, Dept. of Computer and Systems Sciences, Stockholm University, No 03-008, 2003 ISBN: 91-7265-669-7, May, 2003. *

Tholander, Jakob (2001), “Designing for Cognitive Apprenticeship. A Learning Environment for Object-Oriented Modeling, Licentiate Thesis, Dept of Computer and Systems Sciences, Stockholm University, June 2001: **

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