Jakob
Tholander
I am senior researcher at the MobileLife centre at the Department of Computer and Systems Sciences, Stockholm
University. I also hold a position in Media
Technology at Södertörn University. I do research in human-computer
interaction with a particular interest in tangible and embodied interaction
both from a practical design oriented perspective as well as through
contributions on a more conceptual level. Recently, I have been focusing on exploring
how to design technology for bodily engaging interactions such as
movement. Currently I am working on a
number of projects that relate to these topics:
·
Generalised interaction models.
This work involves studies of users of
non-interactive artefacts such as skateboards and golf clubs with attempts to
map out implications and qualities for the design of movement-based interaction
·
Programming beyond the desktop setting
This work involves explorations of how to
design programming tools that make use of bodily ways of interaction, for
programmers as well as for end users.
·
Dekal
This work involves studies of interaction
design students and practitioners with the purpose of develop an understanding
of the role of embodied forms of action and representation in such work. We
also look at the consequences of these findings for the design of interaction design
tools and design education.
·
MoBoogie
This work involves design of movement and
dance based interaction for construction and manipulation of music. This is a
newly started collaboration with the Cornell University.
Email: jakobth at dsv dot su dot su
1. Jonsson, M., Tholander, J. & Fernaeus, Y. (2009).
Setting the stage – Embodied and spatial dimensions in emerging programming
practices. in Interacting
with Computers. 21(1-2) ,
117-124
2.
Fernaeus,
Y., Tholander, J., & Jonsson, M. (2008). Beyond representations: towards an
action centric perspective on tangible interaction. International Journal of Arts and Technology. 1(3-4), pp. 249-267
3.
Tholander,
J. & Fernaeus, Y. (2008). Three challenges when designing for children’s
everyday digital literacy. in Nordic Journal of Digital Literacy.
3(2), pp 130-141.
4.
Fernaeus Y.
& Tholander, J (2006). Designing for programming as joint performances among
groups of children. in Interacting with
Computers. Volume 18, Issue 5 ,
1012-1031
5.
Tholander, J. (2005). Children’s perspectives in a
game programming discourse. Journal of
Interactive Learning Research, 16 (1). *
1.
Tholander, J
& Fernaeus, Y. (2007). Nästan som ett spel: barns roller och perspektiv vid
datorprogrammering. In Linderoth, J. (ed) Datorspelandets Dynamik. Studentlitteratur
1.
Tholander, J. & Johansson, L. (2010) Bodies,
boards, clubs and bugs: a study of bodily engaging artifacts. Work-in-progress paper, CHI 2010,
Atlanta, GA. USA
2.
Elsa Kosmack Vaara, Kristina Höök and Jakob
Tholander (2009) Mirroring bodily experiences over time. CHI 2009. Work-in-progress paper. Boston, USA
3.
Nicolas Belloni, Lars Erik Holmquist, and Jakob
Tholander (2009. See You on the Subway: Exploring Mobile Social Software. CHI 2009. Work-in-progress paper.
Boston, USA
4.
Tholander,
J, Karlgren, K, Ramberg, R. (2008). Where
all the interaction is. Sketching in interaction design as an embodied
practice. In proceedings of DIS 2008,
Cape Town, South Africa.
5.
Fernaues,
Y, Tholander, J & Jonsson, M. (2008). Towards a new set of ideals.
Consequences of the practice turn for tangible interaction. In proceedings of Tangible and Embedded
Interaction 2008, Bonn, Germany.
6.
Fernaeus Y. & Tholander, J. (2007). Patcher: A
Tangible Game for Making Ecological Simulations in Museum Settings. In proceedings of Tangible Play.
Waikiki, Hawaii.
7.
Tholander, J. & Fernaeus Y. (2006). Multimodal
Interaction in a Tangible Programming Space. In proceedings of ICLS 2006. Indiana. USA
8.
Fernaeus, Y. & Tholander, J. (2006).
Finding Design Qualities in a Tangible Programming Space. Proceedings of CHI2006, Montreal, Canada.
9.
Fernaues, Y & Tholander, J (2005). “Looking at
the Computer but doing it on land: Children’s interaction in a tangible
programming space. In proceedings of HCI
2005, Edinburgh, Scotland. *
10.
Cerulli, M.,
Chicciorelli, A., Fernaues,Y., Lemut, E., Tholander, J. (2005). Learning
of randomness and modelling through construction and sharing of dynamic models.
EARLI 2005, Cyprus, Greece.
11.
Mor, Y, Tholander, J, Holmberg, J. (2005). Designing
for Constructionist web-based Knowledge building, in proceedings of CSCL 2005, Taipei, Taiwan.
12.
Tholander, J., Fernaeus, Y,
Aderclou, C (2004). Computational literacy at work. In proceedings of CELDA 04 (Computers and Exploratory Learning in the
Digital Age, 2004) Lisbon, Portugal
13.
Tholander, J. & Fernaeus, Y.
(2004). Embodied programming with visual and tangible representations. In electronic proceeding of CSCL symposium.
Lausanne, Switzerland.
14.
Tholander, J., Fernaeus, Y.,
Holmberg, J. (2004). Robot Role Play - Tangible programming and role play
program execution for kids, in proceedings
of ICLS 2004, Santa Monica, CA, USA.
15.
Fernaeus, Y., Tholander, J (2003). Collaborative
Computation on the Floor. in proceedings
of CSCL 2003 in Bergen, Norway.
16.
Fernaeus, Y., Tholander, J (2003). Games to Explore
Programming. in proceedings of IDC 2003
in Preston, UK.
17.
Tholander, J., Kahn, K, and Jansson, C-G. (2002).
Real Programming of an Adventure Game by an 8 year old. in P. Bell, R. Stevens,
& T. Satwicz (Eds.), Keeping Learning
Complex: The Proceedings of the Fifth International Conference for the Learning
Sciences (ICLS). *
18.
Tholander, J., and Karlgren, K. (2002). Support for
Cognitive Apprenticeship in Object-Oriented Model Construction, in Stahl, G
(ed), Proceedings of CSCL2002,
Boulder, Colorado**
19.
Tholander, J., (2001). Students interacting through a
Cognitive Apprenticeship Learning Environment. In: Dillenbourg, P., Eurelings,
A., & Hakkarainen, K., (eds.), Proceedings
of euroCSCL 2001, Maastricht, the Netherlands.**
20.
Tholander,
J., Rutz, F., Karlgren, K., & Ramberg, R., (1999). Design and
Evaluation of an Apprenticeship Setting for Learning Object-Oriented Modeling.
In: Cumming, G., Okamoto, T., & Gomez, L., (Eds.), Proceedings of The International Conference on Computers in
Education, Chiba, Japan, Nov. 1999.**
21.
Tholander,
J., Rutz, F., Johannesson, P., Karlgren, K., & Ramberg, R. (1999). A Pedagogical
Assistant for Learning Object-Oriented Design: Nagging Students into
Self-Reflection. Paper presented at the PEG99, Exeter, England.**
22.
Rutz, F.,
Tholander, J., & Karlgren, K., (1999). Design Aspects and Trust Issues
in a Prototypical Pedagogical Assistant. In: Cumming, G., Okamoto, T., &
Gomez, L., (Eds.), Proceedings of The
International Conference on Computers in Education, Chiba, Japan, Nov.
1999**
23.
Karlgren,
K., Tholander, J., Dahlqvist, P., & Ramberg, R., (1998). Authenticity
in Training Systems for Conceptual Modelers. In: Proceedings of the ICLS 98 (International Conference on the Learning
Sciences), Atlanta, 1998.**
24.
Tholander,
J., Karlgren, K., Dahlqvist, P., & Ramberg, R., (1998). Cognitive
Apprenticeship in Training for Conceptual Modelling. In: Maurer, H., &
Olson, R., (eds.), Proceedings of the International
Webnet Conference, Orlando,
Florida, Nov. 98.**
25.
Dahlqvist,
P., Tholander, J., Karlgren, K., & Ramberg, R., (1998). Animating the
Pendulum. A Pilot Study of 7:th Grade Students. In: Maurer, H., & Olson,
R., (eds.), Proceedings of the International
Webnet Conference, Orlando,
Florida, Nov. 1998.
Tholander, Jakob (2003), Constructing to
Learn – Learning to Construct. Studies of computational tools for learning, Doctorate
Thesis, Dept. of Computer and Systems Sciences, Stockholm University, No
03-008, 2003 ISBN: 91-7265-669-7, May, 2003. *
Tholander, Jakob (2001), “Designing for Cognitive Apprenticeship. A
Learning Environment for Object-Oriented Modeling, Licentiate Thesis, Dept
of Computer and Systems Sciences, Stockholm University, June 2001: **
26.